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Editor
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Bug posting guidelines - Read before posting
Editor
Bugs
0
0 risposte
Y
4.3.17物理约束出现奇怪的形为
Editor
Bugs
可以看到这条飘带在4.3.17里面的运动很诡异,在4.3.14里面则是正常的。 并且即使他在4.3.17里面显示是正常的,导出mov的时候,运动还是不对 这个是4.3.14的导出 这个是4.3.17的导出
8
8 risposte
Exporting Images not getting the Slot Color
Editor
Hello, I am having a problem with my exports. Before I remember I used to export my Binary files and the ones that I colored they used to be exported with the spine colored ap...
9
9 risposte
Keying attachment also keys slider constraint
Editor
Bugs
Spine Bot skip this one.
0
0 risposte
Where is the key next to the slot
Editor
Bugs
Where is the key next to the slot [4.3.17]
3
3 risposte
B
4.3.17: Slider Frame limitation bug?
Editor
Bugs
Hi guys, did you limited the slider frames to 100 in 4.3.17 for the slider constraint? I can't go further than 100. Is it for you the same? Is it a bug or did you change somet...
1
1 risposta
K
Mesh auto-weighting only assigns to first bone
Editor
Bugs
When I convert a sprite into a mesh, generate the vertices, and then bind it to multiple bones, instead of distributing the weights automatically among all the selected bones,...
4
4 risposte
Issue regarding slot draw order with folders
Editor
We’re experiencing a problem with slot draw order in our project. Whenever we create a new slot (for example, a “hand sleeve” skin/template), we have to manually adjust its dr...
4
4 risposte
B
Path Deformation
Editor
Hi, is there something in Spine that will allow or mimick this feature from Inochi2d? Please see demo below: The feature is Path Deformation, and allows paths to transform bou...
3
3 risposte
L
how to upgrade from spine 3.8 to 4.2
Editor
I plan to import some files exported from Spine 3.8 (*.skel and *.json) into Spine 4.2, but it's not working. It must be imported using 4.2 files to work with Spine 4.2. My pr...
3
3 risposte
I
批量选择骨架的时候 难道不应该可以批量操作吗?为什么还要一个一个点呢?
Editor
骨架设置里可以设置是否导出,但是当我选中多个骨架的时候,难道不应该可以批量设置是否导出吗?假设我有100个骨架,我都要一个一个去点击设置吗?这好像有点太不便捷了。 另外我希望是在老的版本上优化这个功能 比如3.8、3.9、4.0、4.1、4.2,而不是只加到新版本中,因为很多项目都已经确定spine的使用版本了,只给新版本加的话意义就不大了。 希望...
4
4 risposte
Bone/Image Compensation mode Confusion
Editor
Hey sometimes it's really confusing why this is not working as expected, especially with complex rigs. please explain this simple case
3
3 risposte
Y
4.3.16的变换约束
Editor
我想知道到为什么最新版中,要把变换约束的默认数值调成100%,实时上用到100%这种情况是极少数的吧?一般情况都是转面中,绑上变换约束,调整成一个合适的数值 还有变换约束跨属性链接,为什么匹配数值了,还是为改变被约束骨骼的默认位置
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9 risposte
L
Merge two project into one with skin reserved
Editor
Hi there, I'm facing a scenario where I need to merge two Spine projects into one. I’ve made several attempts, but it's not working. When I use the Import Data feature, everyt...
4
4 risposte
Pascal runtime
Editor
I have created a generic pascal runtime for spine. it can be very easily used with any existing pascal framework that compiles with fpc or delphi. the runtime can be downloade...
15
15 risposte
[Curves View] Buttons are missing
Editor
Bugs
Select a key in the dopesheet to reproduce the issue. If no key is selected, the buttons are displayed normally
1
1 risposta
有关4.3.15-beta更新内容的问题以及物理约束的建议
Editor
我从更新日志上了解到Spine 4.3.15.beta 更新了"滑块约束"。 但是我并找不到尝试此新功能的地方。希望能给点指引或者相关案例。 关于物理约束的建议: 在上个版本中更新了约束文件夹。但是使用约束重置(将约束重置回合理的默认值)之后会把文件夹给清除掉。只有需要重新整理。 其次希望能有一个新功能能实现将某一批的物理约束参数进行绑定、比如将某...
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12 risposte
C
Issue with Bone/Slot/Attachment Selection in Spine 4.2
Editor
Bugs
Hello Spine community, I've encountered a frustrating selection problem with Spine 4.2. When I select a bone, slot, or attachment from the hierarchy tree: The item appears sel...
2
2 risposte
J
Scaling down - Mesh question
Editor
Hi, I've had to scale down some Spine files from a larger size to in-game true size. I did this by exporting and setting the atlas files to be a smaller scale (from 1 to 0.3),...
2
2 risposte
R
Which one is better mesh for joint?
Editor
one is stretched radially around the joints and other just split it in straight lines
3
3 risposte
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Editor
Discuss animating with Spine.
Bug posting guidelines - Read before posting
4.3.17物理约束出现奇怪的形为
Exporting Images not getting the Slot Color
Keying attachment also keys slider constraint
Where is the key next to the slot
4.3.17: Slider Frame limitation bug?
Mesh auto-weighting only assigns to first bone
Issue regarding slot draw order with folders
Path Deformation
how to upgrade from spine 3.8 to 4.2
批量选择骨架的时候 难道不应该可以批量操作吗?为什么还要一个一个点呢?
Bone/Image Compensation mode Confusion
4.3.16的变换约束
Merge two project into one with skin reserved
Pascal runtime
[Curves View] Buttons are missing
有关4.3.15-beta更新内容的问题以及物理约束的建议
Issue with Bone/Slot/Attachment Selection in Spine 4.2
Scaling down - Mesh question
Which one is better mesh for joint?
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