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Vecchie
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 risposte
S
Unable to merge mesh vertices with path (result only holes):
Runtimes
Unity
Hi, I'm having trouble importing my skeleton into unity. When I move everything over into Unity, I get the following message ![https://cdn.discordapp.com/attachments/215403845...
2
2 risposte
B
Custom shaders/filters for spine-pixi-v8
Runtimes
Hi Spine, Is there any documentation for setting custom shaders or filters for the Spine meshes? I have a need in my pixie game to set a custom Depth (Z) value. I can't see an...
9
9 risposte
V
Spine UE5: Visual Animation State Graph like Unity Animator?
Runtimes
Unreal
I was wondering if there's any built-in state machine or graph system for managing Spine animations in UE5? Currently, I'm switching animations manually with blueprint logic (...
0
0 risposte
V
Spine 4.3.14 export won't load in UE5.5.4
Runtimes
Unreal
I'm using UE 5.5.4 with the spine-runtimes-4.3-beta plugin, and exported data from Spine 4.3.14-beta. However, when importing the .skel, .atlas, and .png files into UE5, I get...
7
7 risposte
Spine Runtime 4.0 zh-CN translation
Runtimes
317
317 risposte
N
Matching physics constraint timing to scaled Spine animation in Godot
Runtimes
Godot
This question assumes a situation where a hair SpineSprite is displayed on Godot and a hair swaying animation is played. If I execute the following code and change the hair sw...
2
2 risposte
A
Frame skip while using addAnimation
Runtimes
Hi! I'm using spine-cpp to play multiple animations with addAnimation method like addAnimation ... addAnimation ... addAnimation ... And after each animation i see skip for se...
1
1 risposta
E
Symbol Z-Order Breaks When Using Custom Materials
Runtimes
Unity
Bugs
Problem statement While integrating one of our Spine files into our Unity project, I found that the z-order for the animations was correct, until I modified two of the materia...
6
6 risposte
M
合并皮肤之后,新的Spine形象的清晰度降低了
Runtimes
参考Spine的官方代码,我在运行时加载两个SkeletonGraphics,然后将他们的皮肤进行组合,组合过程没有出错,新的组合的皮肤运行也正常,但是我发现组合之后的皮肤的清晰度比原来是降低了不少的,可能是什么原因呢? { // 确保两个CharacterFigureLoader实例都已加载 if (playerFigure == null ||...
23
23 risposte
T
Hi. I'm having some situation exporting from Spine 4.1/ 4.2
Runtimes
Bugs
When exporting from using the spine export setting. see img And when import into FairyGui. The X position is shifted. Meaning Root of Spine is not within the blue work area. A...
3
3 risposte
A
Need help with Godot SpineBoneNode
Runtimes
Godot
I need help regarding this SpineBoneNode with the latest godot build My issue is when I set enabled = false inside code, the transition immediately takes place, is there a way...
2
2 risposte
Y
How does Spine2D physics animations integrate with game engine physics?
Runtimes
Godot
I'm using Godot with Rapier physics engine. Are Spine2D physics simulated at game runtime, or are the physics animations baked down prior to engine use? If simulated during ru...
2
2 risposte
1
iOS outlined destroy of SpineRenderer
Runtimes
Bugs
Add a SpineUIView to my VC, after VC dealloc, crash with SpineRenderer Thread 1: EXC_BREAKPOINT (code=1, subcode=0x107aa5608) #8 0x000000010369f6d0 in outlined destroy of Spin...
11
11 risposte
T
Is it right way of implemeting 8 direction animation in unity??
Runtimes
Unity
I am implementing 8-direction spine animation in Unity. I am using Skeletion Animation and implementing Animator using SkeletonAnimationHandle. Since there are 8 directions, t...
2
2 risposte
B
Help with SkeletonGraphicRenderTexture Force Aspect Ratio
Runtimes
Unity
Hi, I'm currently Unity 6 with Spine 4.3 beta runtime. I am currently using SkeletonGraphicRenderTexture to do a fade effect. The problem is I have a force aspect ratio asset ...
5
5 risposte
H
Need help with root motion
Runtimes
Unity
Hello, I have these spine animation which keyed position change in a pelvis like bone. And then I use a SkeletonRootMotion component to synchronize the x axis for unity's Game...
11
11 risposte
V
[Spine 4.3.16 Beta] Physics Constraints no longer work in Unity
Runtimes
Unity
Bugs
The physics constraints in Spine no longer work properly in Unity. Until yesterday, the Spine projects I created could properly simulate physics constraints when playing anima...
2
2 risposte
Alpha value animation behaves inconsistently in Unreal Engine
Runtimes
Unreal
I'm animating the Alpha channel in slot colors within Spine to create a smooth glow fade-in/out effect, but the behavior becomes inconsistent after importing to Unreal Engine....
2
2 risposte
Z
Spine-WebGl config.webglConfig - Version 4.1.54
Runtimes
Bugs
Currently if in the Version 4.1.54 a person sets a webglConfig for the creation of a new SpineCanvas the parameter is ignored. Currently the SpineCanvas-File of the Version lo...
13
13 risposte
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Runtimes
Discuss using the Spine Runtimes.
Spine-Unity 4.1 to 4.2 Upgrade Guide
Unable to merge mesh vertices with path (result only holes):
Custom shaders/filters for spine-pixi-v8
Spine UE5: Visual Animation State Graph like Unity Animator?
Spine 4.3.14 export won't load in UE5.5.4
Spine Runtime 4.0 zh-CN translation
Matching physics constraint timing to scaled Spine animation in Godot
Frame skip while using addAnimation
Symbol Z-Order Breaks When Using Custom Materials
合并皮肤之后,新的Spine形象的清晰度降低了
Hi. I'm having some situation exporting from Spine 4.1/ 4.2
Need help with Godot SpineBoneNode
How does Spine2D physics animations integrate with game engine physics?
iOS outlined destroy of SpineRenderer
Is it right way of implemeting 8 direction animation in unity??
Help with SkeletonGraphicRenderTexture Force Aspect Ratio
Need help with root motion
[Spine 4.3.16 Beta] Physics Constraints no longer work in Unity
Alpha value animation behaves inconsistently in Unreal Engine
Spine-WebGl config.webglConfig - Version 4.1.54
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