Spine Documentation
Di seguito troverai una ricca documentazione per usare Spine. Altre risorse per ottenere aiuto includono le Spine FAQ e il forum di Spine.
L'Editor di Spine
- Guida Utente di Spine
Impara come usare tutte le features dell'editor di Spine, dall'inizio alla fine. - Video Tutorial
Questi video forniscono un'alternativa visuale diretta su come usare Spine. - Cheat Sheet
Many of the hotkeys available in Spine in a condensed form. - Changelog
Details about what’s new in each version of the editor. - Roadmap
See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.
Runtimes di Spine
- Guida ai Runtimes Spine
Scopri come caricare, eseguire il rendering e manipolare gli scheletri nelle tue applicazioni utilizzando i Runtimes di Spine. - Using spine-unity
- Using spine-ue
- Using spine-godot
- Using spine-phaser
- Using spine-flutter
- Using the Spine Web player
- Using spine-c
- Using spine-cpp
- Using spine-sdl
Other links:
- Skeleton Viewer
A tool to load and display exported skeleton data. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.