Acquista Spine

Acquistare Spine abilita il salvataggio dei progetti e l'esportazione dei dati di animazione, delle immagini, video e texture atlas. La tua licenza di Spine inoltre ti garantisce l'autorizzazione a usare i Runtimes di Spine nei tuoi giochi e applicazioni. Puoi vedere il testo completo della licenza (RTF o TXT) per più informazioni.

Dopo aver completato il pagamento riceverai una mail con le istruzioni per scaricare la versione completa di Spine.

Asset Packs

See how Spine Asset Packs can jump-start your game development!


Download the trial

Esplora Spine di prima mano scaricando la versione di prova, gratis per Windows, Mac and Linux.

Essential

$99 $69 USD

Spine Essential include tutte le funzioni base e abilita l'esportazione in ogni formato supportato.

Puoi passare alla versione Professional in qualsiasi momento per la differenza di prezzo.

Tutti gli aggiornamenti futuri sono forniti senza alcun costo aggiuntivo. Ogni persona nominata che usi Spine Essential deve avere la propria licenza personale. Le imprese che guadagnano più di $500,000 USD all'anno richiedono una licenza Spine Enterprise.

Professional

$329 $299 USD

Spine Professional include tutte le funzioni e fornisce ai professionisti dell'industria il potere di creare animazioni avanzate.

Tutti gli aggiornamenti futuri sono forniti senza alcun costo aggiuntivo. Ogni persona nominata che usi Spine Professional deve avere la propria licenza personale. Le imprese che guadagnano più di $500,000 USD all'anno richiedono una licenza Spine Enterprise.

Enterprise

Spine Enterprise è richiesto per le imprese con un guadagno annuale di $500,000 USD o più. La licenza permette di usare Spine Professional al numero specificato di utenti per un periodo di un anno. Tutti gli aggiornamenti sono forniti durante questo periodo. Dopo un anno Spine Enterprise deve essere acquistato nuovamente in licenza per poter continuare a usare Spine Professional o i Runtimes di Spine.

$2200 prezzo base

Spine Enterprise FAQ

We are happy to help with any questions regarding Spine Enterprise. Contact us!
Do I need a Spine Enterprise license?

Companies or individuals making more than $500,000 USD in gross annual income are required to purchase Spine Enterprise and are not eligible to purchase Spine Essential or Spine Professional.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards: Visa, MasterCard, JCB, Discover, and Diners Club. Unfortunately we do not accept American Expresss (Amex) and can no longer accept PayPal or Alipay. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

How can I reassign seats to different computers/employees?

Our licensing system is flexible and based on the concurrent usage of installations. It is enough to simply stop using Spine on an old computer by logging out, then begin using it on a new one.

How can I add/remove seats when employees join/leave the company?

To provide Spine access to a new employee, first ensure your license is provisioned for the correct number of users, then provide the employee with your license's activation code. Alternatively, your IT department can perform the installation to avoid sharing your activation code.

If an employee leaves your company, they should logout of Spine and cease using your activation code. If you need a new activation code to prevent future access to the license, please contact us.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so your users are not impacted. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code which will need to be given to your users.

Can I cancel my license?

Spine Enteprise licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor or distribute applications containing the Spine Runtimes.

Can I continue using the Spine editor after my license has expired?

No. You need a valid license to have access to the Spine editor.

Can I continue using the Spine Runtimes after my license has expired?

No. You need a valid license to distribute products which use the Spine Runtimes. This includes products you have published while having a valid Spine Enterprise license. Alternatively, you can pay a one-time, per-product license fee of $3,300 USD for a perpetual license to use the Spine Runtimes in a single published product. This is described in Exhibit A, Section 3 of the license agreement. Feel free to contact us for more information.

Can I use the Spine Runtimes in my products?

Yes! Licensing Spine grants you rights to distribute any number of products which contain the Spine Runtimes while your Spine license is valid. When your license expires, you have three options: 1) renew your license, 2) pay a one-time, per-product licensing fee for each product that you want to distribute which contains the Spine Runtimes, or 3) cease distribution of all software which contains the Spine Runtimes.

Can I sublicense or lend my license to 3rd parties?

No. it is explicitely forbidden to sublicense or otherwise share your license with 3rd parties that are not an "Affiliate" as defined by Section 3 of our license agreement.

Can I sublicense my license to subsidiaries and affiliates?

Yes, provided the subsidiary or affiliate qualifies under Section 3 of the license agreement.

My company creates Spine-based products for another company. Does the other company also need a Spine license?

Yes. Your company needs a Spine license to use the Spine editor. The other company needs a Spine license to distribute applications which contain the Spine Runtimes.

For example, your agency creates a game for a big media corporation that publishes the game. If the game contains the Spine Runtimes, then your customer also requires a Spine license.

If your customer requires a Spine Enterprise license but does not need access to the Spine editor, they can provision their license for zero users. Note that a Spine license allows for distribution of any number of products which contain the Spine Runtimes.

Do you provide additional support services?

Yes, you may optionally purchase support services, subject to the terms of Exhibit D of the license agreement. Please contact us for pricing.

Do you provide source code escrow?

Yes, you may optionally purchase source code escrow, subject to terms of Exhibit E of the license agreement. Please contact us for pricing.

Do you give price guarantees for subsequent licensing years?

Yes. While we don't have plans to increase pricing any more than necessary to cover inflation, for your safety we limit any price increases to a maximum of 10% per year. This limit provides you with peace of mind that we will never increase our prices astronomically after you adopt Spine technology.

Education

Spine Education è un modo semplice per la tua scuola o istituzione educativa di fornire Spine a tutti gli studenti e membri della facoltà. La licenza permette di installare Spine Professional sul numero di computer specificato per un periodo di un anno. Tutti gli studenti e membri della facoltà possono usare il software per fini educativi e non commerciali. Dopo un anno Spine Education deve essere acquistato nuovamente in licenza per continuare a usare il software.

Spine Education FAQ

We are happy to help with any questions regarding Spine Education. Contact us!
Am I eligible for a Spine Education license?

Spine Education can only be licensed by accredited educational institutions such as schools or universities.

Can I create commercial products using Spine Education?

No. Spine Education is heavily discounted for use in teaching environments of accredited educational institutions. Using Spine Education to create commercial products such as apps or games is not allowed.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards: Visa, MasterCard, JCB, Discover, and Diners Club. Unfortunately we do not accept American Expresss (Amex) and can no longer accept PayPal or Alipay. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

Do you support a floating network license model?

Yes. The floating network license option allows you to install Spine on more computers than you have provisioned seats for. Our licensing system ensures that only the provisioned number of seats can be used concurrently. Please contact us if you would like the floating network license option enabled for your license.

Do you support silent and remote installation?

Yes. You can find instructions for silent and remote installation on license page. The URL to your license page will be sent to you via email once your payment is completed.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so no changes need to be made to your installations. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code and will need to update your installations with the new code.

Can I cancel my license?

Spine Education licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor and Spine Runtimes.

Do you provide additional support services?

Yes, you may optionally purchase support services, subject to the terms of Exhibit D of the license agreement. Please contact us for pricing.

Prova ESS PRO
Meshes

Converte immagini rettangolari in mesh poligonali per ridurre il fillrate non disegnando i pixel trasparenti.

Free-Form Deformation

Anima i singoli vertici di una mesh per deformare immagini, permettendo molta più flessibilità con lo stesso set di immagini.

Weighted Meshes

Lega i vertici delle mesh a multiple ossa per deformare la mesh automaticamente quando le ossa sono trasformate.

Clipping

Restrict drawing using a clipping polygon.

IK Constraints

Le cinematiche inverse (IK) aggiustano una catena di ossa perché puntino a un obiettivo, permettendo un'animazione molto più semplice e dinamica.

Transform Constraints

Copy all or part of another bone's transform for more powerful rigging.

Path Constraints

Make bones follow a path for a variety of effects.

Open Project

Aprire progetti esistenti.

Save Project

Salvare progetti esistenti.

Export Data

Esporta il tuo scheletro e le animazioni in Spine JSON o formato binario.

* Spine Essential non è in grado di esportare progetti contenenti funzioni di Spine Professional come mesh e IK.

*
Export Images

Esporta le tue animazioni o immagine singola in formato GIF, JPEG o PNG.

Export Video

Esporta le tue animazioni in formato video AVI o Quicktime.

Texture Packer

Impacchettare texture in atlas per disegnare a runtime con efficienza riducendo il numero di texture. O in uno spritesheet per l'animazione tradizionale a sprite.

Import Data

Importa dati da JSON Spine o formato binario direttamente in Spine. Questo permette a Spine di usare dati da altri strumenti di animazione se il formato è compatibile.

Import Project

Importa un progetto esistente di Spine nel tuo progetto corrente.

Ghosting

Disegna fotogrammi prima e dopo il fotogramma corrente cosicché il moto dell'animazione sia visibile senza aver bisogno di andare avanti e indietro nella Timeline.

Auto Key

Crea automaticamente chiavi per i cambi di posa dell scheletro per un workflow più rapido.

Bounding Boxes

Poligoni attaccati ad ossa utili per rilevare colpi, fisica, etc.

Skins

Permette a personaggi con un aspetto completamente diverso di usare lo stesso scheletro e animazione.

Graph Editor

Interpola tra chiavi usando curve lineari, scatti, bezier per un'animazione più spontanea e vitale.

Dopesheet

Fornisce una vista della timeline multipla delle chiavi di animazione e permette di editarle e modificarne il tempo con precisione.

Bone/Image Compensation

Blocca le ossa figlie o le immagini in posizione mentre trasforma l'osso genitore.

Posing

Mette in posa velocemente lo scheletro con le cinematiche inverse multi-ossa (IK) attraverso lo strumento Posa.

Passa sopra al nome della features per più informazioni.

Si prega di notare che non abbiamo correntemente un programma di sconto studenti o un programma di rivendita.