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The Spine 4.3 beta has begun!
Announcements
Misaki
ha risposto
20 giu
Check out the new features so far in our latest blog post: https://esotericsoftware.com/blog/The-4.3-beta-is-now-available '+app.translator.trans('fof-secure-https.forum.remov...
75
75 risposte
How to cut your assets for animation
Announcements
[cancellato]
ha risposto
16 giu
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
11
11 risposte
Cutting your assets - Spine tip #9
Announcements
Iniziata da
Sinisa
9 mag
Learn to cut up your assets for use in Spine by watching our latest Spine Tips video! Blog:Cutting your assets - Spine tip #9
0
0 risposte
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
ha risposto
20 ago 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 risposte
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
ha risposto
29 lug 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 risposte
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
ha risposto
1 mag 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 risposta
P
4.2&4.3 Mesh bug
International
中文
Nate
ha risposto
21 minuti fa
18
18 risposte
2D Animator- iGaming
Networking
Pan_enot
ha risposto
2 ore fa
1
1 risposta
F
SkeletonGraphicsで自然なフェードアウト・イン
Runtimes
Unity
Harald
ha risposto
6 ore fa
2
2 risposte
S
关于 SkeletonBakingWindow 不支持的关键帧
Runtimes
Unity
Harald
ha risposto
6 ore fa
4
4 risposte
Spine Animator (10+ years) Available for work
Networking
Iniziata da
r.millaguin
7 ore fa
0
0 risposte
M
Using the same assets in Pixi and Spine
Runtimes
Davide
ha risposto
7 ore fa
17
17 risposte
1
WARNING: Too many active WebGL contexts. Oldest context will be lost.
Runtimes
Davide
ha risposto
9 ore fa
3
3 risposte
N
Stretched images in spine works perfectly but it causes glitches in unity.
Runtimes
Unity
Harald
ha risposto
11 ore fa
5
5 risposte
D
The order of the layers changes when linking bones to another skeleton
Editor
Bugs
Fabiano
ha risposto
12 ore fa
2
2 risposte
Y
在SkeletonGraphic(UI)中开启Multiple CanvasRenderers后,无法正确关联到我输出的文件中对应材质球的问题。
Runtimes
Harald
ha risposto
12 ore fa
6
6 risposte
H
Spine Viewer Online with multiple spine version supported
Showcase
Erika
ha risposto
12 ore fa
4
4 risposte
W
Spine refund communication
Off-topic
Iniziata da
wangmu
14 ore fa
0
0 risposte
I
Spine Flutter 4.2 runtime 骨骼节点较多时发生崩溃
Runtimes
iamdennisme
ha risposto
16 ore fa
7
7 risposte
K
购买基础版本3个账号,发现网格绑定无法显示,我的3个账号可以退款掉2个账号,然后给剩下的账号升级pro版本,再补下剩下的差价吗?
Editor
Misaki
ha risposto
16 ore fa
6
6 risposte
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Tutte le discussioni
The Spine 4.3 beta has begun!
How to cut your assets for animation
Cutting your assets - Spine tip #9
Spine-Unity 4.1 to 4.2 Upgrade Guide
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
4.2&4.3 Mesh bug
2D Animator- iGaming
SkeletonGraphicsで自然なフェードアウト・イン
关于 SkeletonBakingWindow 不支持的关键帧
Spine Animator (10+ years) Available for work
Using the same assets in Pixi and Spine
WARNING: Too many active WebGL contexts. Oldest context will be lost.
Stretched images in spine works perfectly but it causes glitches in unity.
The order of the layers changes when linking bones to another skeleton
在SkeletonGraphic(UI)中开启Multiple CanvasRenderers后,无法正确关联到我输出的文件中对应材质球的问题。
Spine Viewer Online with multiple spine version supported
Spine refund communication
Spine Flutter 4.2 runtime 骨骼节点较多时发生崩溃
购买基础版本3个账号,发现网格绑定无法显示,我的3个账号可以退款掉2个账号,然后给剩下的账号升级pro版本,再补下剩下的差价吗?
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