I tried the transparent png and didn't get an even grid of squares from it. I attached the png to a bone, positioned the png to encompass the entire character through the full animation cycle, and exported using grid packing. The frames came out at different sizes however and in different relationships to the animated character. I have 2 questions.
- Based on this, how would you write out a regular grid with the same dimensions, keeping the character in the same place in relationship the borders of the squares of the grid?
- Does the Atlas that is generated contain the information for registering the images on the sprite sheet so that they play back correctly in a game engine?