I also experience this error and I just sent a project where it occurs to the suggested email.
The7DeadlyVenomz ha scrittoBy the way ... sometimes you can get around this in another way. By unmaking the mesh (unchecking the mesh option), and then redoing it, the process for some reason seems to be completely reset, and the weights can be computed. It's all hinky and happenstance, though. So this is just a work around until the developers work out the kinks in the weighting algorithms.
I want to confirm that this trick so far works for me.
Something else I notice is that weight deformation gives me these black ( top side ) and white ( bottom side ) streched strokes.
It is no issue for small sprites but if we want to zoom in they will be viewable.
What causes these? I didn`t notice something similar in the raptor tail example project or the growing vine.
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