Hi again, this is on very similar topic. My default mix duration is set to 0.1 on the asset:
private void Start()
        {
            skeletonAnimation.AnimationState.ClearTrack(0);
        }
        private void Update()
        {
            if (Input.GetKeyDown(KeyCode.K))
            {
                Debug.Break();
                skeletonAnimation.AnimationState.SetEmptyAnimation(0, 0);
                skeletonAnimation.AnimationState.AddAnimation(0, animationReference, false, 0f);
                // The added animation starts at track time 0.14, how to force it to 0 or 0.04 or anything similar?
            }
        }