• RuntimesUnity
  • Strange behavior after AddAnimation on Empty track under special conditions

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The beta won't be considered stable until it's no longer beta. Can't say yet when that will be.

We might backport this fix to 4.2, as it's pretty nasty. I'll check with the team.

  • abuki ha risposto a questo messaggio
  • abuki ha messo mi piace.

    Nate Hi, I already ported your libgdx changes to our C# Unity runtime 4.2 as a quick fix. I can see the above problem fixed. Thanks!

    Well, to sum it up. I removed all calls to Update(0) and refactored these places to with better understanding what Spine is doing. So it is not a black box anymore for us. Thanks for helping me with that! Now a lot of things seem obvious, but e.g. playing empty animations for proper mixing is nothing easily understandable.
    And still, I found a runtime bug 🙂

    Next time I will directly try to isolate and understand what is going on instead of quickly hacking it with Update(0) call.