IK revamped and documented
July 21st, 2014
We released IK a month ago in a bit of a rush because we didn't want you to have to wait while we had a short vacation. To celebrate being back, we've revamped IK so it works as we intended from start to finish. We've also written proper documentation for the feature.
We have some catching up to do, but I'll start tackling IK runtime implementations as soon as possible. The IK code for spine-libgdx has been committed, but it won't be much use until Spine exports the IK data. Soon!
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