Spine Showcase

Spine è in uso in tutto il mondo, da editori multimiliardari a piccoli studi di gioco e sviluppatori indipendenti. Di seguito puoi esplorare alcuni dei modi in cui Spine viene utilizzato nei giochi per dispositivi mobili e desktop, narrazione interattiva, produzione cinematografica, cartoni animati, fumetti, effetti speciali e altro ancora.

Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
Spine saved us hundreds of hours and megabytes of shipped assets, thanks to its skeletal animation and skins system. On top of all that, the mesh deformation allowed us to add mind blowing 3D effects to our 2D game easily.Fede Puopolo, Game Designer & Animator
To create Bulb Boy we needed about a thousand of unique grayscale animations, many of them using frame-by-frame technique. The accesiblity and flexibility of Spine made it our best choice.Szymon & Artur, Bulbware

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