Spine Showcase

Spine è in uso in tutto il mondo, da editori multimiliardari a piccoli studi di gioco e sviluppatori indipendenti. Di seguito puoi esplorare alcuni dei modi in cui Spine viene utilizzato nei giochi per dispositivi mobili e desktop, narrazione interattiva, produzione cinematografica, cartoni animati, fumetti, effetti speciali e altro ancora.

Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
Using Spine, we boosted our production speed while keeping the quality as high as possible.Sabri Nasit Batllo, Bee Square
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer

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