the problem is that I want to use different images for each skeleton size, this way I stretch the pieces of the small model to make them big :think:
kabazu

- 26 apr 2022
- Si è iscritto 29 gen 2018
- Modificato
Let's see if someone can help me, I am making a character, and I was making a larger version with transform constrains, I have managed to resize and reposition the skeleton depending on which skin is selected, but when adding one of the images of the large version of the character, they look deformed, they inherit the transformations I've done to the bones, is there any way to avoid this?
I love you, lots of thanks xD
- Modificato
Here is the thing, i have a bone with 6 keyframes, and i want to move the bone a bit to the left, can i move the bone without adjust all the keyframes? sorry for my english :x
- In Rpg enemies
Here are some little dudes for an old project
- In Rpg enemies
- Modificato