baozi007

- 17 mag 2024
- Si è iscritto 26 apr 2023
I'm exploring some ways to make 3d rotations, where I need to scale the bones that control the Y axis to 0, but the bone scale after version 4.0 can only reach 0.0001, can anyone tell me the reason, how to solve it, thank you~Nate Thank you so much!This head is a bit tricky to handle because it's too sideways, and the nose is too long. I managed to get the job done, but just barely.Yes, I tried using a binding method to control the rotation of the camera. Turning, scaling, and moving can create some pretty cool stuff you never would have thought of! This is my first time trying this out, maybe I'll upload some new displays later today.
The SPINE animation I made for the game Heroes Evolved experimented with a few more difficult key points in terms of technology.
- Simulate character binding with 3D effects
- Lens control binding that simulates 3D effects
- Animation of the flame cycle path fixed to the hand at both ends
Video link:
Thank you