Omg o.0....
I haven't even touched the Graph yet, how did it suddenly change?
O well, that fixed it, thanks!
Omg o.0....
I haven't even touched the Graph yet, how did it suddenly change?
O well, that fixed it, thanks!
Hi,
I'm running the latest version of Spine. And suddenly, when in an animation, if I turn a bone (just the single dot, not the stretched arm bones). It will suddenly snap to position 1 frame before it ends.
So, if I set a bone to rotate from frame 0 to frame 15 for 90 degrees. It will stay 0 degrees until frame 14 where is suddenly snaps 90 degrees. This is no the case with the existing animations I already made in the same file, but now all the sudden I can't make new ones this way.
Anyone know what's up?
We are running version 2.1.27 of Spine.
We were able to narrow the problem down to Images being off in the setup, or being turned off in the animation. Now that we simply moved the image out of the way in 1 frame the bug stopped. This is a quick fix because we are low on time, but is quite a problem for future animation.
The animations run from character rigs to slide's of images to create a movie animation.
Hi,
We have been making a mobile game for the last few months. Now we need to make a intro video and we made this in Spine. Now when we import the animation into Unity we get multiple AABB Errors and the video is really laggy and slow.
We haven't found any info online about it and it's not unity's problem because we have this problem multiple times with multiple animations that we made.
Anyone else having this problem? Anyone know how to fix it?
Thanks in advance!