Erikari ha scrittoSorry for not answering earlier, your suggestion is something that we're (and have been) evaluating lately, we're still in early stages so I can't say how long will it take before this will be implemented and fully stable, but it's definitely on our radar. Thanks for posting your ideas and feedback, they are being considered and discussed (:
Not a problem, I figured bringing up the topic. I don't remember seeing it mentioned anywhere and it was something that would have helped us substantially on quite a few rigs on one of our previous projects.
Erikari ha scrittoFor what is worth I had to go through your same process in a project, and we ended up having a special Spine file where we would import the same skeleton multiple times to automatically "store" all the bone positions for setup mode, then after importing all of them, we would make a fake animation where on every frame the pose and the correct frames would be activated.
I was actually thinking of doing something similarly, probably exactly that. There was a time constraint we ended up doing multiple skeletons under one root, for sake of not being overly complex for the animators. I did end up doing some JSON editing for the sake of speed, was able to bring over bone, slot, ik information from separate spine files. There was some weirdness with weighting so we decided to ignore that for now.
Erikari ha scrittoYou can copy paste bone positions from one skeleton to another if they have exactly the same bones, and you must remember to select the same bones AND constraints, and be in "world" axis.
You know I've worked in spine for almost 2 years now and didn't know you could copy paste, lol.
Thanks for the response, I'm glad to know its something that's being worked on.