Can you clarify this point?
you can control the additive properties of the color when the _DarkColorAlphaAdditive "Additive DarkColor.A" property is enabled.
For the first part are you saying that I set the color change to "DarkColorAlphaAdditive " instead of "Black" like so:
mpb.SetColor("_DarkColorAlphaAdditive ", red);
As for the "Additive DarkColor.A" enabling, can you clarify how I do that with a MaterialPropertyBlock
or is there some other way to do this?