I'm currently using Spine to show Live2D artwork for each character in my game inside the UI.
I'm adjusting it inside a prefab that is marked as Addressable, also marked as Addressable all spine assets needed.
The material used is a copy of the spine built-in "SkeletonGraphicDefault-CanvasGroupStraight", and also marked as addressable.
Issue happens when I load the prefab through addressable system, spine looks like not using the linked material but instead creating a copy of it without the required shader features.
Everything else is correctly being loaded from addressables; if I just reapply the material on the loaded object it works as expected, what imply that material is the only issue.
Inspector after loading with addressable:
Inspector after just re-apply the correct material:
Thank you for your time