Gathered some info, hopefully will help get it fixed sooner rather than later.

Thanks a lot)



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spine-runtimes-4.2-beta

Sorry, spine-cpp (that spine-ue) in the 4.2-beta branch is currently a WIP. We will have it working in the next few days, as we will release 4.2 as non-beta soon!

  • Cream ha risposto a questo messaggio

    Nate That's great to hear) Thanks for the feedback and help, you guys are awesome!

    The forum is handy too, especially the built-in Russian translation button)

      6 giorni dopo

      Cream The spine-cpp and the spine-ue runtime have been updated to use skeletons created with Spine 4.2-beta! It also supports physics as shown in the video below:

      • jackar ha risposto a questo messaggio
        4 giorni dopo

        Misaki
        May I ask if your project is spine-runtimes-4.2-beta on Git?
        I downloaded this project,But it say:

        • Misaki ha risposto a questo messaggio

          Misaki
          vs Error:
          SkeletonJson.cpp
          C4703 Potentially uninitialized local pointer variable 'keyMap' used

          @jackar Sorry to hear you're having troubles. Please always post the complete unabbreviated compile error message. Your message is missing important details like the line number.

          jackar Yes, the video I uploaded was recorded by importing celestial-circus into the SpineUE project in the 4.2-beta branch of the spine-runtimes repository.

          The error message you uploaded is actually one that I have seen many times, but this error message is quite vague. As far as I know, the error is caused by the following factors:

          • The spine-runtimes/spine-cpp/spine-cpp folder is not correctly included in Plugins/SpinePlugin/Source/SpinePlugin/Public/. (This procedure is also required even if you open the official sample project.)
          • "SpinePlugin" is not included in the PublicDependencyModuleNames in the Build.cs file of your project.
          • Your installed version of Visual Studio or Xcode is not compatible with UE5.3.

          I hope this helps you.

          • jackar ha risposto a questo messaggio

            Misaki
            I apologize for my vague description earlier. Let me detail my experience.

            First, I used spine-runtimes 4.1.00 on GitHub. Then, following the official documentation process, I opened it with Unreal Engine 5.3.2. It was able to compile successfully and run perfectly.

            Next, I will attempt to use spine-runtimes 4.2Example on GitHub, because I noticed that only this project contains "celestial-circus".

            I am using Windows 11, Unreal Engine 5.3.2, and Visual Studio 2022 17.9.4 .
            I have prepared according to the official procedure:


            Then I right-clicked on SpineUE.uproject to generate SpineUE.sln, and opened SpineUE.sln to run Local Windows Debugger, the following error popped up:

            Then I opened SpineUE.uproject, and the same error occurred.

            I'm not sure if my description is detailed enough, please contact me if you need more details. I hope to use the physical effects of spine4.2 in the Unreal Engine as soon as possible. Thanks for the reply!

            • Misaki ha risposto a questo messaggio

              jackar Thank you for the detailed report! Your setup looks correct, and I have confirmed that I get the same error when I try it on my Windows PC. We are sorry for the inconvenience, but hope you will be patient while we investigate this issue.

              Apologies! It looks like UE added a new set of "this warning is now an error" compiler flags. Please pull the latest changes from the 4.2-beta branch, and make sure you also update your copy of spine-cpp in the UE project.

              Thank you for your kind words! I have employed the 4.2-beta version, which functions flawlessly!