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The Spine 4.3 beta has begun
Announcements
Nate
ha risposto
un' ora fa
Check out the new features so far in our latest blog post: https://esotericsoftware.com/blog/The-4.3-beta-is-now-available '+app.translator.trans('fof-secure-https.forum.remov...
11
11 risposte
How to cut your assets for animation
Announcements
Iniziata da
Erika
6 mar
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
0
0 risposte
Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
ha risposto
4 mar
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 risposta
spine-godot GDExtension released
Announcements
TheSunOfMan
ha risposto
23 gen
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 risposte
spine-android Runtime released
Announcements
Iniziata da
Mario
16 set 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 risposte
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
ha risposto
20 ago 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 risposte
spine-ios Runtime released
Announcements
Shastri
ha risposto
1 ago 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 risposte
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
ha risposto
29 lug 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 risposte
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
ha risposto
1 mag 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 risposta
P
Creating a viewport for ur animation
Editor
Nate
ha risposto
33 minuti fa
2
2 risposte
关于导入psd时剪贴蒙版单独应用于下面的每个图层/组的疑问
Editor
Misaki
ha risposto
un' ora fa
1
1 risposta
S
About Vertex Normal
Editor
suanLoBeach
ha risposto
3 ore fa
6
6 risposte
Y
4.3导出4.2出现错误
Editor
Bugs
Misaki
ha risposto
3 ore fa
3
3 risposte
What bone should I use as target to get desired result?
Editor
Misaki
ha risposto
4 ore fa
10
10 risposte
T
[Spine Player + ReactJS] TypeError: Vector3 is not a constructor
Runtimes
Bugs
tue
ha risposto
4 ore fa
3
3 risposte
G
GIF書き出しの最後のフレームを含むのチェックボックスについて
International
日本語
Misaki
ha risposto
7 ore fa
1
1 risposta
L
clipstudio to psd and unity error
Editor
Misaki
ha risposto
7 ore fa
17
17 risposte
D
Can Spine also be effectively used for creating pixel art animations?
Editor
Nate
ha risposto
14 ore fa
2
2 risposte
I
Select in tree
Editor
Ichyro
ha risposto
18 ore fa
2
2 risposte
R
Events inside animations.
Editor
Bugs
Nate
ha risposto
un giorno fa
3
3 risposte
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Tutte le discussioni
The Spine 4.3 beta has begun
How to cut your assets for animation
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
Creating a viewport for ur animation
关于导入psd时剪贴蒙版单独应用于下面的每个图层/组的疑问
About Vertex Normal
4.3导出4.2出现错误
What bone should I use as target to get desired result?
[Spine Player + ReactJS] TypeError: Vector3 is not a constructor
GIF書き出しの最後のフレームを含むのチェックボックスについて
clipstudio to psd and unity error
Can Spine also be effectively used for creating pixel art animations?
Select in tree
Events inside animations.
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