Documentazione dei Runtime di Spine
Di seguito troverete una documentazione completa per l'utilizzo dei runtime Spine. Altre risorse per ottenere aiuto includono la FAQ di Spine e il forum di Spine.
To get the latest source code, explore Spine Runtimes example projects, or file bugs, visit our Spine Runtimes GitHub repository.
- Guida ai Runtimes Spine
Scopri come caricare, eseguire il rendering e manipolare gli scheletri nelle tue applicazioni utilizzando i Runtimes di Spine. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - Using the spine-unity runtime
How to use Spine with Unity. - Using the spine-c runtime
How to use Spine via the generic C runtime and integrate it into your engine. - Using the spine-cpp runtime
How to use Spine via the generic C++ runtime and integrate it into your engine. - Using the spine-godot runtime
How to use Spine with Godot. - Using the spine-flutter runtime
How to use Spine with Flutter. - Using the spine-ue runtime
How to use Spine with Unreal Engine. - Using the spine-phaser runtime
How to use Spine with Phaser. - Using the spine-sdl runtime
How to use Spine with SDL. - Using the Spine Web Player
How to easily embed Spine animations in your website. - Spine Runtimes list
A list of all official Spine Runtimes as well as 3rd party runtimes.
- JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently.
- Skeleton Viewer
A tool to load and display exported skeleton data. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.