Below you will find notes on the changes from one release to the next. For a higher level view of what we have planned for the future, please see our roadmap.
30 Jul 2021
- Fixed texture packer alias when whitespace stripping is used.
- Fix invalid skin bones and constraints on project load.
- Remove invalid animation, skin, and event folder items on project load.
- Prevent saving projects with invalid animations or skins.
27 Jul 2021
- Fixed binary export.
26 Jul 2021
- Faster JSON export for large projects when pretty print is unchecked.
- Fixed multiple characters appearing from one key press when typing at a low frame rate.
- Fixed linked mesh deform keys when changing from unweighted to weighted.
25 Jul 2021
- Fixed setting path constraint bones with percent spacing mode.
- Fixed exporting hidden skeletons.
24 Jul 2021
- Fixed reading transform constraints.
23 Jul 2021
- Fix invalid bones in transform constraints on project load.
- Fixed rare crash when minimizing a view.
- Fixed crash when export image size would be zero.
- Allow smaller image and video export scale.
- Fixed transparency for video exports.
23 Jul 2021
- Fixed MOV export for JPEG/RLE/TSCC codecs in some cases.
- Fixed rare crash in file dialog.
- Faster project saving (60%+ faster for extremely large projects).
- Fixed tree draw order key button turning orange after dragging a slot briefly.
22 Jul 2021
- Fixed loading very old projects with flip timelines.
- Fixed memory not being released between project loads in some cases.
- Fixed setting keys for many timelines taking a long time for very large projects.
21 Jul 2021
- Fixed opening older projects which contain a timeline with no keys.
- Fixed opening older projects with errors in selection groups.
- Fixed binary import data with a scale != 1.
- Fixed flash of loading images in some cases: undo, changing animation during playback, etc.
18 Jul 2021
- Fixed rare crash when using undo while attachment preview is showing.
- Fixed crash on Linux when clicking to open a file.
- Fixed editor not running on Linux with old GCC.
- Improved CLI error messages when failing to read a JSON or binary file.
- Launcher update (4.0.44): Fixed Linux crashes.
17 Jul 2021
- Fixed clean up deleting Bezier keys with the same value when the handles make a curve.
- Fixed holding
shiftwith the bone rotate tool.
- Launcher update (4.0.43): Don't show "Latest beta" if there's currently no beta in progress, fixed rare error overwriting update file.
15 Jul 2021
- Fixed orange line in graph between first and last when they have the same value and repeat is enabled.
- Fixed graph
Hide rowswhen the dopesheet is not synced.
- Detect project problems with bones and slots.
- Fix up invalid separate bones and slots on project load.
- Fixed rare crash changing selection after deleting an object.
- Fixed crash deleting an attachment while the tree preview is open.
- Fixed position of bones when using Import Data, Import into an existing skeleton.
10 Jul 2021
- Show toast if project automatic backup could not be saved.
- More warnings when opening projects.
- Prevent saving projects that contain errors.
- Fixed pasting separate color keys to combined slot.
- Fixed animation separate bone and slot references on project open.
- Fixed selection group references on project open.
- Preserve image size when changing between a mesh and region and the image file is not found.
- Fixed crash using select all on graph handles when keys without handles are visible.
8 Jul 2021
- Fixed rotate tool sometimes jumping by 360 degrees.
- Show gray file extensions on file dialogs.
- Remove a recent path if it takes too long to verify it exists.
- Fixed color timelines not being duplicated when a slot is duplicated.
2 Jul 2021
- Fixed CLI crash.
- Fixed dialogs not appearing when interface animations are disabled.
- Right click
Save Project Asin main menu to open OS file dialog.
- Right click save button in titlebar to open save as dialog.
Import Projectwhen a slot has been moved to a different bone.
1 Jul 2021
- Smoother zoom and zoom to fit.
- Fixed being prompted to update to 4.0 each time Spine is run.
1 Jul 2021
- Remove timelines that have the wrong bone on project load.
- Reset origin when double clicking a vertex with
- Fixed scaling multiple box selections in the dopesheet.
30 Jun 2021
- Fixed crash opening new project while in edit mesh mode.
- Enabled anisotropic filtering by default.
- Fixed not being able to drop files on welcome screen.
- Improved drag to select for low frame rates.
- Fixed flicker when multiple dialogs are shown.
- Fixed dopesheet not updating after renaming some items.
- Fixed rare crash with path constraint proportional spacing.
- Remove duplicate timelines in old projects on load.
- Fixed loading images appearing in image or video exports when writing to a skeleton's images folder.
- Improved file watching.
- Improved dragging multiple keys on non-integer frames in the dopesheet and graph.
- Launcher update (4.0.40): allow cancelling auto start when specifying a CLI version, improved error messages, CLI exports make a server request to get latest patch versions when a major.minor.xx version is specified.
28 Jun 2021
- If no output path is given for CLI JSON and binary, use the input folder.
- Added a warning icon on the export dialog when smoothing is used and anisotropic filtering is not enabled.
- Mesh edit mode create tool, fixed dragging edge from vertex while holding
- Mesh edit mode, fixed middle mouse button.
- Fixed skeleton pose when changing animation visibility.
- Improved mouse scrollwheel over the timeline for long animations.
- Fixed losing draw order keys that key the setup pose when creating or deleting a slot.
- Right click tree annotation to select it without scrolling.
- Slower timeline mouse scrollwheel speed.
- Disallow OS file drag and drop when a modal dialog is open.
- Improved bone scale tool nudge.
- Graph value mode doesn't affect other side of neighboring keys with separated handles.
- Fixed key button staying orange in rare cases.
- Fixed "Hide viewport skin bones" not updating the graph, dopesheet, or bones for the current frame.
- Improved dopesheet and graph performance.
- Improved mouse and keyboard input at low frame rates.
- Keep tree selection after dragging multiple tree nodes.
- Fixed crash setting an image file's parent.
22 Jun 2021
- Highlight slots in the draw order for selected attachments.
- Fixed handles on the other side of the next key changing when setting a Bezier curve.
- Added curve buttons to dopesheet.
- Greatly reduced memory usage when opening multiple projects.
19 Jun 2021
- Fixed sorting of fields in saved export and texture packer settings JSON.
- Fixed being unable to scroll or zoom the graph when the dopesheet has
- Fixed viewport zoom to fit when bones are hidden.
- Fixed export warning dialog showing when
- Fixed data exports changing Bezier curves to stepped when the values are the same but the handles are not flat.
- Show key offset frame number above key being dragged, not where the mouse is.
- Fixed texture packing with debug from the CLI.
- Fixed texture packing polygons losing 1px at the edge of regions.
- Fixed CLI texture packing not removing previously packed atlas files.
- Fixed texture packing duplicate padding not being done when packing polygons and a mesh uses all pixels in the region.
- Fixed color keys in very old projects resetting alpha to 0.
16 Jun 2021
- Fixed key offset remembering properties that are no longer visible.
- Fixed crash when an image file is deleted while dragging it in Spine.
- Fixed crash when using
- Fixed a few rare crashes.
- Fixed error showing editor window on Linux.
- Fixed crash for CLI texture packing with projects.
15 Jun 2021
- Fixed pose tool not rotating smoothly.
- Fixed adjusting constraint order when there are two constraints.
- Fixed selecting bones with the Create tool.
- Fixed duplicating deform keys when a bone is duplicated.
- Fixed texture packer alias treating certain differing images as identical.
- Fixed polygon packing failing to combine meshes for the same image in rare cases.
- Fixed texture packer aliasing images that have been whitespace stripped too small.
- Hotkeys to show the graph, dopesheet, and tree also focus the view that is shown.
- When repeat is on, auto Bezier and default Bezier curves use flat handles for the first and last keys.
- Fixed auto Bezier for the last key.
- Fixed zooming graph when graph rows are hidden.
- Improved snapping using
shiftwhile creating a mesh edge.
- Fixed loading stepped keys in JSON data.
- Launcher update (4.0.38): improved version selection, can choose a major.minor version to get the latest patch version.
3 Jun 2021
- Fixed constraints reverting the changes made by other constraints in some cases.
- Dopesheet row panning can start in the row area.
- The tree, graph rows, select boxes, etc can be panned using right mouse drag.
- Right click a graph dot to toggle.
Auto Keybutton to main toolbar.
- Improved preview view at small sizes.
- Renamed "Latest" version to "Latest stable".
- Added a viewport warning icon for surprising settings.
- Select all vertices with
ctrl+Aif one is already selected.
- Select root bone automatically for
Createtool when there is a single skeleton.
- Fixed settings dialog not resetting some settings to their defaults.
- Fixed export for a project with one inactive animation.
- Fixed auto key for translation when scale is separated.
7 May 2021
- Better CLI error messages if specifying pack settings for export and vice versa.
- When packing to a single atlas as part of data export, use the project name even if there is only one skeleton.
- Allow choosing atlas per skeleton or a single atlas when there is one skeleton.
- Improved dopesheet panning using the right mouse button.
- Fixed pan momentum not being applied.
- For image and video export, allow fractional values for crop X/Y.
- Fixed crash for CLI export when the input is a data file and the export is data + packing.
- Improved bone rendering when very thin.
- Fixed skins not being visible when exporting the current pose as an image.
- Set all versions in JSON when exporting to older JSON versions.
- Timeline buttons and hotkeys for changing the timeline position don't affect the scroll position unless
Currentis active in the dopesheet.
15 Apr 2021
- Fixed incorrect texture packer warnings that a mesh doesn't match its image.
- Fixed texture packer warnings printed twice.
- Fixed previewing attachments during playback by hovering in the tree.
- Fixed outline view for 200 interface scale.
- Fixed weights pie sizes for 200 interface scale.
- Fixed weights view bone list not showing percentage when bone names are long.
- Fixed auto weights failing when a zero length bone is on top of another bone.
- Fixed origin for transform tools at 200 interface scale.
- Allow pose tool to rotate bones other than the deepest bone in the hierarchy.
- Added outline view setting to hide ghosting.
- Added color property to skins.
- Right click tree auto scroll button to scroll to selected nodes.
- Disable browse button for image and audio path when invalid.
- Fixed path constraint timelines for 3.8 legacy JSON export.
8 Apr 2021
- Allow ctrl+shift to duplicate a key whike key
- Fixed data import when in animate mode.
- Only show the clipping start/stop annotations for tree draw order for visible clipping attachments.
- Fixed clipping start/stop annotations for tree draw order after changing the end slot.
- Improved selecting a skin in the tree when
Show all skin attachmentsis enabled.
- Indent checkboxes on the new skin placeholder dialog.
- If an attachment has a skin warning, the vertices are invalid even when "Hide viewport skin bones" is unchecked.
- Show tree annotations for inactive skin constraints when "Hide skin bones and constraints" is unchecked.
- Prevent dragging constraints to skin constraints to change constraint order.
- Fixed IK constraint
Stretchfor two bone IK when the child bone local Y is != 0.
Uniformfor two bone IK.
- Fixed graph not showing correct properties for one bone IK.
- When creating an IK constraint, clicking a constrained bone creates the target at the tip of that bone, so the constrained bones don't move.
- Fixed event audio path not appearing if first shown in animate mode.
- For audio view, draw selected audio event waveform on top, dim others.
- Fixed the ghosting selection button not turning blue.
- Fixed exporting skeletons that aren't visible.
- Hide view menu when switching between setup/animate mode.
- Fixed clipping tree annotations being out of sync with the active animation.
- Hide constraint edit buttons in animate mode.
- Allow bone over color in pick modes.
- Launcher update (4.0.36): fixed blurry bones on launcher screen, fixed click to cancel auto start.
22 Mar 2021
- Fixed meshes not appearing in
Edit Meshmode with
- Holding alt when adjusting bone length will move the child bones.
- Fixed slot separate RGB and alpha key buttons showing the wrong state.
- Increased dopesheet zoom button spacing slightly.
19 Mar 2021
- Fixed being able to select two
Edit Meshbuttons at once.
ctrl+shift+dragto copy keys while graph key offset is active.
- Don't draw orange first/last key lines when key offset is active.
- Fixed crash manipulating handles of keys that have some properties without handles.
- Fixed first/last handles being separated in some cases.
- Launcher update (4.0.34): fixed "Other..." not being translated.
18 Mar 2021
- Requires launcher 4.0.33.
- Store preview mix across app runs (for track 0).
- Fixed orange line connecting first and last keys for looping animations.
- Updated Spanish translations.
- Graph frame selection now works when only handles are selected.
- Fixed graph frame of selected keys for interface scale > 1.
- Fixed some positions being off by 1px for interface scale > 1.
- Fixed graph crash when framing some kinds of keys.
- Allow right click on graph selection.
- Launcher update (4.0.33): fixed crash on macOS.
17 Mar 2021
- Fixed crash on macOS.
- Launcher update (4.0.31): fixed all Turkish translations being missing.
16 Mar 2021
- Added older versions to JSON export, back to 3.5 (data may be lost).
- Improved graph curve colors.
- Fixed graph favor tool moving keys out of range.
- Fixed cancelling a color dialog removing the last undo state.
- Fixed RGBA and RGB keys after enabling tint black on a slot.
- Updated translations for most languages.
15 Mar 2021
- Improved graph
Framewhen > 1 key is selected.
- Allow alt+drag in graph when over a key.
- Fixed export preview causing loading images in image/video exports in some cases.
- Fixed bugs with APNG export, made it faster, and reduced APNG file sizes.
- Improved the
Posetool for rotation > 360 degrees.
14 Mar 2021
Framebutton now frames the selected keys.
- CLI texture packing now uses the faster headless mode.
- Added shortcuts for the
- Fixed APNG export when frames are identical.
- Allow texture unpacking in the trial.
- Keep start/end graph key values in sync when repeat is enabled.
- Updated translations: French.
13 Mar 2021
- Use linear for texture packer defaults.
- Fixed box scaling graph keys sometimes using the wrong values.
Worldaxes button when the rotation text box has focus in animate mode (world axes don't allow > 360 degrees).
- Show graph start/end Bezier handles with repeat when start/end values are the same, even if other curves for the same key don't have the same start/end values.
- Fixed moving two slots in the draw order in some cases.
- Store the timeline position in undo states that set key values.
- Show file version numbers when possible if reading a skeleton data fails.
- If deleting an active animation, make another animation active to avoid confusion.
- Improved dash graph lines slightly.
- Fixed draw order keys changed when dragging an attachment to a bone.
- Launcher update (4.0.30): fixes opening projects via macOS Finder for 3.8.99 and earlier editor versions.
9 Mar 2021
- Fixed texture atlas regions being off by the amount of padding.
9 Mar 2021
- Fixed image reloading failing occasionally.
- Fixed polygon packing for some region placements.
8 Mar 2021
- Fixed path constraints from old projects having a Y mix of 1.
- Fixed select getting unchecked in some cases when selecting multiple bones.
- Improved texture packing.
6 Mar 2021
- Fixed texture packing when 3+ meshes use the same image.
- Fixed texture packing when 2+ meshes use the same image and don't overlap.
- Improved texture packer polygon debug lines.
- Unfocus dopesheet text boxes after pressing enter.
- Fixed toast messages flickering when rulers are shown or hidden.
- Show a dialog about needing to restart after resetting hotkeys to defaults.
- Don't show graph crosshair for handles.
- Disallow pasting a separate key to a combined bone.
- Allow pasting a combined key to a separate bone as two keys.
- Added a "New Point" hotkey.
- If a color dialog is cancelled, revert any keys set by auto key.
- Clicking an attachment when attachment selection is disabled no longer selects a bone with select unchecked.
- Fixed interface scale changing to 1 after CLI export.
- Fixed favor hotkeys using the wrong frame if the graph is not visible.
5 Mar 2021
- Fixed crash zooming out in the Audio view with very short audio files.
- Fixed arrow key nudge in mesh edit mode.
- Write the atlas scale in the atlas file.
- Texture packing is faster and more memory efficient.
- Fixed polygon packing with 1 padding.
- Texture packing no longer adds a 1px border to whitespace stripped regions when duplicate padding is used.
- Fixed texture packing cutting off regions when scale is used.
1 Mar 2021
- Fixed size of favorite buttons on recent files dialogs.
- Fixed previously exported atlas images not being removed when doing another export.
- Use underscore for atlas image names.
- Fixed rotation nudge clamping to 0-360 in animate mode.
- Fixed dopesheet double click to delete a key when key offset is active.
- Fixed key offset with 2 keys.
- Reset key offset if a key is set.
- Allow zooming out farther in the graph and dopesheet.
- Improved the viewport zooming speed based on zoom level.
- Fixed some graph drawing artifacts.
- Fixed the texture packer when the scale is not 1.
28 Feb 2021
- Fixed texture packer not deleting the first export image when exporting subsequent times.
- Fixed texture packing 3+ meshes using the same image.
- Give more room to recent/examples on the welcome screen.
- Remember checkboxes on mesh edit dialog.
- Fixed rare crash when starting graph key drag.
- Fixed crash clicking Bezier in the graph when IK keys are selected.
- Improved behavior when Bezier is clicked and the selected keys are already Bezier.
- Fixed crash storing image or audio files in a selection group.
- Fixed a crash after clicking "Defaults" on the settings dialog.
- Fixed crash when the Audio view shows a very complex waveform.
25 Feb 2021
- Fixed edit mesh in animate mode moving vertices too much.
- Fixed edit clipping, bounding box, and path in animate mode not changing the setup pose.
- Launcher update (4.0.27): fixed a dialog.
23 Feb 2021
- Fixed polygon packing cutting off some polygons.
- Better cancellation when packing many images.
- Faster export when using animation clean up with many animations.
- Fixed texture packer not deleting previously exported atlas images.
- Fixed race condition where tree can show the wrong image files.
- Launcher update (4.0.26): fixed log out for < v4.0.
22 Feb 2021
- Improved recovery when memory is low.
- Free working memory after polygon packing.
- Launcher update (4.0.25): faster start time, many performance improvements, fixed error when an updated is downloaded in < 1 second, fixed crash when the update file can't be written.
- Launcher 4.0.25 is required for editor 4.0.55-beta and later versions.
14 Feb 2021
- Polygon packing is much faster.
- Adjusted spacing of viewport buttons.
- Fixed clicking dopesheet rows changing the collapse state.
- Fixed clicking dopesheet or graph rows scrolling the tree when scrolling is disabled.
- Fixed key button state when selecting or switching between bones with combined and separate transform properties.
- Graph frame for percent properties (eg scale) no longer always includes 0% and 100%.
- Fixed hotkeys files not opening with default file association.
- Fixed typing hex color not updating the color.
- Fixed color key state not showing existing keys.
- Fixed changing slot color creating two undo states.
- Launcher update (4.0.24): runs on Apple M1 hardware, much faster start time on Windows.
7 Jan 2021
- Fixed crash restoring the tree selection after some actions.
- Fixed background color settings remaining visible when opening a color dialog.
- Fixed new bone using translated bone name.
- Fixed rare crash clicking in the dopesheet.
- Fixed views changing size by 1px after minimize all.
- Don't hide a mesh's wireframe on hover.
Import Datawith separated translate, scale, shear, or color timelines.
6 Jan 2021
- Improved performance for projects with many constraints (1000+).
- Graph auto frame no longer scrolls frame zero off screen.
- Selection history skips items that can't be selected.
- Launcher update (4.0.23): greatly reduced start time, added a context menu to log out, fixed a rare startup crash, fixed Windows uninstaller leaving shortcuts.
31 Dec 2020
- Fixed CLI crash.
- Added a hotkey to hide Bezier handles except for around the selection.
- Greatly improved bone rendering quality, especially at small sizes.
- Changed the bone scale setting: 0 means bones are never enlarged, even when zoomed in all the way.
- More efficient graph rendering when displaying many curves.
- Improved viewport name tag rendering for 200 interface scale.
- Fixed rulers and missing or flickering lines when interface scale != 100.
29 Dec 2020
- Fixed not being able to create constraints.
28 Dec 2020
- Fixed crash clicking tree
Expandwhen a skeleton is hidden.
- Don't scroll ghosting view when dragging a slider.
- Fixed spacing issues at font sizes other than large.
- Added hovering a graph key briefly to prioritize snapping to it within the next few seconds.
- Show world rotation in animate mode as 0 to 360 rather than -180 to 180.
- When the graph is unlocked, check all selected rows by default.
- Select keys when setting stepped or linear curves with handles selected.
- Fixed clicking to scroll or using the mouse wheel on scrollbars.
- More validity checks for data import.
- Fixed using
Set Parentto create a path, bounding box, or clipping attachment with no vertices.
- Fixed deleting the slot if empty when canceling creation of a path, bounding box, or clipping attachment.
25 Dec 2020
- Fixed clipping and bounding box attachments losing their color when duplicated.
Syncbutton from the graph to the dopesheet.
- Show "key all" dopesheet button button when synced.
- Use 2 decimal places when showing non-integer timeline positions.
- Improved playback reset button icons.
- Improved disabled icons with UI scale > 1.
- Fixed CJK language names with UI scale > 1.
23 Dec 2020
- Fixed animation curves after changing the timeline FPS.
- Fixed outline view when using color management with linear blending.
- Fixed smoothing when using color management with linear blending.
- Ignore inapplicable keys when showing selected state for graph Bezier and separate buttons.
- Fixed auto Bezier when multiple keys are selected.
- Allow curve presets when keys are not Bezier.
- When setting keys to Bezier, the initial curve is computed much more intelligently, similar to auto Bezier.
- Check mesh triangles and edges are valid during data import.
- Better data import error messages.
- Fixed crash using mesh edit
Newin animate mode.
21 Dec 2020
- Fixed export changing background color when set to solid.
- Show alpha on background setting color buttons.
- Added texture packer setting to write using the legacy format.
- When exporting an image sequence and packing, the world origin is written to the atlas file for each frame.
- Fixed atlas file handle not being released if packing fails.
21 Dec 2020
- Added setting for alpha dither type to GIF export.
- Don't show key presses on hotkey popup for hotkeys that aren't bound by default when using
- Fixed crash using key offset after deleting bones.
- Updated texture packer format to be more concise and support name/value pairs.
- Added prompt to export settings reset to defaults button.
- Fixed next/previous buttons in the graph.
19 Dec 2020
- Fixed window size and position when initially opened unmaximized.
- Fixed hex text field on color dialog.
Edit Meshin animate mode so meshes used mid-animation can be edited.
- Fixed scale tool when a region is scaled negative on one axis.
- Disallow data import when multiple attachments under the same slot have the same name.
- Launcher update (4.0.22): additional fix for multimon on Windows.
16 Dec 2020
- Fixed failing to create the Spine window with some graphics drivers when multiple monitors are connected on Windows.
- Added a viewport setting for color bleeding to fixed artifacts along image edges when zoomed out.
- Improved texture packer bleed speed.
- Improved tree expand and collapse buttons when there is no selection.
14 Dec 2020
- Added additional key names for hotkeys (F13-24, numpad, etc).
- Store interpolation for the Playback view per project.
- Fixed image file sorting.
- Added image path text field when multiple regions or meshes are selected.
- Fixed crash using deselect while dragging a graph handle.
- Fixed rare crash while dragging a view tab.
- Fixed rare crash with new Skin Placeholder dialog.
- Fixed welcome screen fonts for SC text when language is set to TC.
- Added draw order default hotkeys for the numpad.
11 Dec 2020
- Improved FPS for projects with many attachments and/or constraints.
- Fixed image and video export for multiple animations when color management is enabled.
- Slightly faster data export.
- Fixed data export progress dialog not showing the skeleton name.
- Fixed texture packing whitespace stripping for meshes.
Fasttexture packing is now faster.
- Improved data export progress bar.
- Fixed crash separating translate, scale, or shear for a bone with no keys.
10 Dec 2020
- Fixed undo after deleting a bone not restoring the keys.
- Fixed animation overview keys affecting timelines that are not visible.
9 Dec 2020
- Fixed JPEG export preview.
- Fixed the tree, dopesheet, and graph filter hotkeys.
- Fixed crash with animation clean up.
- Fixed crash separating RGBA timelines for multiple slots at once.
- Fixed separate alpha checkbox showing in setup mode.
- Fixed AVI RAW export when the width is not a multiple of 4.
- Enabled the alpha channel for AVI encodings RAW and PNG (player support may vary).
- Fixed a bug with shear timelines not resetting to the setup pose.
- Fixed shear Y being lost when a bone is duplicated.
- Fixed slider visuals for ghosting offset, playback speed, and others.
- Launcher update (4.0.20): fixed possibility of the app window appearing off screen, fixed setting CJK language from < v4 editor.
6 Dec 2020
- Fixed rare crash when pasting keys.
- Fixed rare crash using undo after deleting a key.
- Don't print CLI project import twice.
- Fixed crash with CLI data import.
5 Dec 2020
- Even more icon updates.
- Fixed crash importing via the CLI.
- Fixed crash with graph selection.
- Fixed image and video exports being cut off when using color management.
- Fixed not being able to drag some overview keys.
- Launcher update (4.0.18): detects language setting changes from < v4 editors, fixed crash when double clicking start with a very low frame rate.
2 Dec 2020
- Fixed dragging edge of graph box selection.
- More icon improvements.
- Fixed bone properties still showing after the bone is deleted.
- Fixed some rare dopesheet crashes.
28 Nov 2020
- Fixed crash using ctrl+alt+drag on graph selection box.
- Fixed crash using graph
- Fixed crashes clicking graph toolbar buttons for some key types.
- Fixed graph handle snapping and ease buttons for deform timelines.
- Fixed graph favor creating keys for timelines that can't be adjusted.
- Fixed a rare crash from clicking very fast within a single frame render.
- Fixed a rare crash when pasting keys.
- Fixed bugs with graph handles when keys are deleted.
26 Nov 2020
- Added moving multiple Bezier handles at the same time.
- Added Bezier handle box select by holding
altor first selecting a handle.
- Select all (ctrl+A) selects handles if a handle is already selected.
- Added graph ease buttons.
- Clicking the Bezier button when a key is already gives an ease in-out curve.
- Fixed path constraint spacing for zero length bones.
- Fixed UI layout being off slightly with UI scale 200.
- 40+ new hotkeys.
- Tooltips show user customized hotkeys.
- Fixed tree annotations not showing after text search.
- Graph favor tool creates keys if there is no selection and no keys on the current frame.
- Allow overshoot with the graph favor tool.
- Setting for clicking on empty space in the graph to set the timeline position.
- Setting for dragging in empty space in the graph to manipulate keys and handles.
- Fixed pasting separate timeline keys to/from a target that isn't separated.
- Apply graph auto frame when the view is resized.
Key Rowshotkey selects all keys on the current frame.
- Adjusted shear tool appearance and reduced hit detection.
- Favor +/- hotkeys reduce amount as they near 100%.
alt+drag handles behavior to separate/unify.
- Improved many icons.
Storestores all curves and only shows the stored curve for the selection.
- Darker shadow curves.
- Multiple favor +/- hotkey presses are stored in a single undo state.
- Added right click on a graph key to select that curve.
- Fixed crash deselecting during graph box select.
22 Nov 2020
- Fixed crash with UI scale > 100.
22 Nov 2020
- Added favor +/- and mode hotkeys.
- Fixed slot color key buttons not showing the right state.
- Reorganized dopesheet and graph filters.
- Fixed RGB timeline JSON export.
- Color bleed when texture packing uses much less memory.
- Fixed setup mode hotkeys.
- Added graph bounce and flat buttons for Bezier handles.
20 Nov 2020
- Fixed hotkey crashes.
- Replaced favor icon placeholders.
- Improved key shown icon.
- Launcher update (4.0.15): fixed Spine picking up environment variable settings.
20 Nov 2020
- Fixed crash deleting graph keys or using undo.
- Reset favor tool when loading a new project.
- Auto frame if needed when using the favor tool.
- Added icons for favor modes.
- Added shadow curves while using the favor tool.
- Added hide toolbar option to graph view menu.
- Fixed graph keeping selected keys for curves that are no longer shown.
- Increased favor slider height to match select box.
- Added separate hotkey sections for dopesheet and graph.
Key Dopesheethotkey (ctrl+shift+L) to
Key Shown, now works for dopesheet and graph.
Dopesheet Setup Pose(ctrl+shift+J) hotkey to
Setup Pose, now works for dopesheet and graph.
- Added key shown buttons.
- Added new hotkeys for auto key and graph functions.
- Launcher update (4.0.14): fixed setting
Latest betachanging to
Lateston restart, save chosen version if exited without starting the editor.
19 Nov 2020
- Added many new favor tool modes.
- Improved easing for graph favor mode.
- Favor uses graph keys on the current frame if there's no selection.
- Fixed CLI import scale.
- Fixed crash restoring a selection group for keys that no longer exist.
- Fixed next/previous/first/last/select hotkeys to use the graph when it has focus.
- Fixed setting tint black not changing the dopesheet icon.
18 Nov 2020
- Added graph favor tools.
- Fixed the texture unpacker writing PNGs without alpha when a texture region has few colors.
- Fixed auto key not being applied when the pose tool is used to translate.
- Fixed graph handle snapping flat line.
- Allow multi selection for graph handles (but still not multi move).
16 Nov 2020
- Added separate X and Y sliders for path constraint translate mix.
- Added a proportional spacing mode to path constraints.
- Fixed AVI export.
- Renamed "Dopesheet FPS" to "Timeline FPS".
- Added a default timeline FPS setting for new projects.
- Fixed path constraint when a parent bone of the path is scaled.
15 Nov 2020
- Added separate X and Y sliders for transform constraint translate and scale mix.
- Fixed transform key buttons not being updated.
14 Nov 2020
- Fixed crash when selecting multiple slots.
- Fixed crash loading some projects.
14 Nov 2020
- Added keying translate, scale, and shear X and Y separately.
- Added keying RGB separately from alpha.
- Fixed graph showing incorrect setup values.
- Replaced mipmaps setting with anisotropic filtering.
- Auto Key is applied when the button is clicked.
- Added Weights - Select Bones hotkey.
- Added Weights view hotkeys to tooltips.
- Improved slot color buttons.
- Fixed graph and dopesheet contents after undo/redo changing animation.
- Always include 0-100 when framing percent values in the graph.
- Dopesheet select all uses current selection, like the graph.
- Select all selects everything if the current selection already contains all the keys for the selected timelines.
- Improved efficiency when there are many keyable tree nodes.
- Fixed slot color button flickering while scrubbing.
- Fixed color dialog HSB modes not matching all RGB values.
- Color buttons show half alpha, half opaque so the color can be seen at low alpha.
- Improved color button checkered background.
- Fixed saving a project when a selection group contains a graph key.
- Setting a selection group focuses the relevant view.
- Launcher update (4.0.13): respects setting latest beta in < v4.0 editor settings.
9 Nov 2020
- Fixed shader crash on macOS.
- Reduced dopesheet and graph box select time.
8 Nov 2020
- Fixed crash using graph box select Y scale on deform keys.
- Fixed crash using ctrl + box select on deform keys in the graph.
- Allow clicking auto Bezier to change the curve type to Bezier.
- The snap button or
shift+altwill snap Bezier handles to flat.
8 Nov 2020
- Added graph box selection.
- Revised dopesheet box selection to match the graph: it hides unless you wait a moment after drawing the box.
- Fixed artifacts at some zoom levels when using mipmapping.
- Added more smoothing levels (now 0-11) for both the viewport and exports.
- Export preview uses the mipmap setting.
- Fixed export preview not working for "current pose" when a skeleton has no animation.
- Fixed crash deleting a key after dopesheet box select scale.
- Fixed pasting keys when the viewport has focus.
4 Nov 2020
- Added setting to use mipmapping for higher quality downscaling.
- Fixed "Mesh doesn't appear to match image" texture packer warning.
- Improved display of texture packer log when a warning occurs.
- Fixed dragging scale text fields on texture packer settings dialog.
- Fixed polygon packing not writing all the image data.
- Improved texture packer scaling and added new options: auto and progressive bilinear.
- More efficient texture packing when downscaling (~20% faster).
- Graph auto frame is applied when setting keys, but only as necessary.
cmdon macOS) when clicking a mesh to bind to a bone to stay in bind mode.
- Added many hotkeys for the Weights view.
Bindin the Weights view when multiple meshes are selected.
- Fixed crash removing bones bound to a mesh in some cases.
- Improved graph selection when handles are under their key.
30 Oct 2020
- Don't auto frame when deleting a key.
- Draw shadow curves when using
- Fixed logic for key curve type, auto Bezier, and separate button states.
- Improved aesthetics for graph and dopesheet.
- Ignore shift, ctrl, and alt modifiers when being held for a hotkey.
- Improved logic for which graph rows are checked/unchecked.
29 Oct 2020
- Only double click delete on graph keys, not handles.
- Added shadow curves during graph editing.
- Fixed key shift setting wrong values.
- Allow snapping with key shift.
- Added handles for Bezier curves at the start and end of a repeating animation.
- Fixed clicking disabled buttons.
- Added graph support for the hotkeys: Copy, Store Selection, Set Selection, Top, and Bottom.
28 Oct 2020
- Improved graph IK constraint boolean timelines.
- Don't use snapping with boolean, draw order, and event timelines.
- Fixed hover context being lost.
- Don't user fixed width font for non-numeric graph values.
- Fixed snapping being off very slightly.
- Colors for IK constraint curves.
- Fixed snapping with clamped values.
28 Oct 2020
- Fixed snapping not ignoring other selected keys.
- Fixed crash deleting or setting curve type after using key offset in graph.
- Fixed key offset reverting changes to curve type.
- Graph rendering improvements, fixes being one frame behind.
- Fixed moving draw order, event, and IK graph keys.
ctrl+shiftwhen dragging a graph handle.
26 Oct 2020
- Fixed graph snapping for scale keys.
- Show timelines for hidden bones in the graph and dopesheet when the bone is selected.
- Fixed crash selecting graph keys without curves.
- Fixed synching dopesheet/graph selection for keys without curves.
- Fixed graph curve type and other buttons for keys without curves.
- Fixed graph setup value lines when a timeline has a single key.
- Better project import save when input and output are the same file.
- Fixed CLI headless exports not being able to load old projects.
25 Oct 2020
- Added flash for graph snap button.
- Graph responds to key presses when dragging, without moving the mouse.
- Fixed crash dragging a graph handle with
- Fixed crash using key offset with auto Bezier handles.
- Adjusted icon alignment for 100 and 200 interface scale.
- Added hotkey for graph snapping and momentary hotkeys for graph X/Y.
- Draw hover context curve on top.
- Fixed crash when deleting all keys in a timeline.
- When using
--importwith the CLI and the input and output file are the same, the file will be resaved rather than imported into itself.
24 Oct 2020
- Improved graph rendering.
- Allow dragging Bezier handle lines.
shift+altfor graph key snapping.
ctrl+shift+dragto duplicate keys in the graph.
24 Oct 2020
- Fixed bone rotate tool jumping by large amounts.
- Removed curve type buttons from the dopesheet.
- Fixed crash deleting keys without curves.
- Improved keeping key selection after undo.
- Added snapping to the graph.
- Improved graph key shift.
- Added graph "hover context": after hovering a key, snapping and selecting keys/handles will prioritize that key and it's curve.
- Use number font for graph numbers.
- Always keep graph key numbers on screen.
23 Oct 2020
- Added selecting keys in the graph.
- Added automatic Bezier handles.
- Added separate button to move Bezier handles independently (or hold
- Added double click to delete a graph key.
- Don't show attachments in the graph by default (like events and draw order).
- Fixed the dopesheet showing the wrong rows with graph sync.
- Fixed stepped, linear, and Bezier hotkeys not doing the same as clicking the buttons.
- Fixed clicking a key in the dopesheet not moving the timeline position.
- Added settings for setting the timeline position in the graph and dopesheet.
- Don't shrink weights pies when zooming out.
- Fixed background color for dots and squares.
- Added button to reset background settings to defaults.
- Fixed crash dragging to copy keys that don't have curves.
- Always synchronized graph and dopesheet key selection.
- Fixed many undo states from dragging a text field.
- Fixed rotation tool to set rotation < -360 and > 360 in animate mode.
- Fixed new names losing leading zeros.
- Launcher update (4.0.10), supports older glibc versions on Linux.
- Launcher update (4.0.11), redownloads updates after upgrading license from ESS to PRO.
17 Oct 2020
- Fixed crash when setting a key.
17 Oct 2020
- Don't show draw order in the graph by default (like events).
- Fixed rare welcome screen crash for languages other than English.
- Fixed dragging multiple dopesheet box selections.
- Fixed undo for keys in some cases.
- Fixed skin constraints when duplicating a skeleton.
- Fixed the order of the applied skins when duplicating a skeleton.
- Fixed metrics view including clipping and animation for skeletons with export unchecked.
- Fixed linked meshes going to the wrong skin when duplicating a skeleton.
16 Oct 2020
- Fixed --clean-all.
- Fixed underline in Skins view.
- Fixed incorrect restart warning for settings dialog.
- Fixed reading dark color from skeleton JSON.
- Launcher update (4.0.09).
- Fixed launcher failing to run <= 3.8 versions for some users.
- Launcher uses language used for install when uninstalling.
- Launcher sets language for <= 3.8 versions.
- Re-released 3.8.99 to fix double clicking keys to delete.
11 Oct 2020
- Fixed error dialog font sizes.
- Launcher update (4.0.08).
11 Oct 2020
- Fixes for the Spine Trial.
11 Oct 2020
- Fixed --logout CLI parameter.
- Launcher update: 4.0.07
- Fixed line in graph when rows are hidden.
- Example projects are downloaded on demand.
- Use fixed width font for export progress dialog.
- Fixed Create tool not moving attachment when clicking to create a new bone.
- Fixed undo when auto key is off.
9 Oct 2020
- Added Graph X/Y hotkeys.
- Fixed crash with smooth 4 when keeping edges.
- Fixed envelope button rendering.
- Improved button padding and icon spacing.
- Launcher update (mandatory, 4.0.04).
- Fixed graph timeline being out of sync with curves in some cases.
- Added hotkeys for setting linear, stepped, and Bezier keys.
7 Oct 2020
- Fixed CLI arguments on macOS.
- Fixed black welcome screen images.
- Launcher update (all beta users must update).
- Launcher uses framerate setting.
- Fixed some settings not being reverted when cancel is clicked.
- Fixed toolbar button icon padding.
- Faster mesh tracing.
- Fix colored edges for translucent borders.
- Replaced viewport and export linear filtering with smoothing settings.
- Added viewport settings to keep edges when smoothing.
- Added setting for attachment highlight smoothing.
- Smoothing and pixel grid cannot be combined.
- Increased minimum alpha for the color of a selected path.
- Updated Japanese translations.
- Improved line rendering for interface scale > 100.
- Fixed filter buttons missing active state.
- Added Graph view setting and hotkey to hide the graph's rows.
- Fixed IK constraint bend positive being unchecked when a project is loaded.
- Fixed artifacts with smoothing 4 when "keep edges" is unchecked.
- Fixed missing/loading image colors.
- Fixed launcher when interface scale is not 100 and color management is enabled.
4 Oct 2020
- Draw graph value on top of curves.
- Improved Timeline Frame Drag/Move hotkeys to not use auto scroll.
- Fixed Timeline Pan Drag/Move hotkeys.
- Fixed cutting before Bezier handles on the left edge of the graph.
- Added cutting Bezier handles on the right, top, and bottom edges of the graph.
- Improved crash dialog.
- Launcher updated.
Syncnot hiding part of the dopesheet toolbar when Spine starts.
1 Oct 2020
- Fixed opening files from Finder on macOS.
- Fixed uninstaller entry on Windows.
- Fixed crash moving keys with no curves with Key Shift.
- Fixed curves not being updated in same cases, such as after Key Adjust.
- Fixed example project image paths.
- Fixed animation clean up CLI parameter.
- Added --clean-all CLI parameter.
- Fixed choosing latest non-beta version.
- Fixed crash clicking a curve button after Swap.
29 Sep 2020
- The Graph view has been replaced by a fully featured curve editor.
- 64-bit support to make use of any amount of system memory.
- High resolution UI graphics for HiDPI displays (Spine interface scale > 100).
- Interface scales other than 100 and 200 now look nice.
- Color management for correct color rendering on wide gamut displays.
- Linear and gamma blending workflows.
- Many performance improvements, especially for large projects.
- Improved path curve rendering quality.
- Added tree annotations to slots for start/end of clipping.
- Auto scroll dopesheet horizontally when box selecting past the edge.
- Fixed dopesheet rows not being highlighted for the selected slot.
- Improved sorting when names are numbered starting at zero.
- Don't prompt to duplicate keys for linked meshes that inherit deform.
- Don't change the tree selection for the Animations or Skins view unless the tree has the old item selected.
- Fixed slot "jump to draw order" button not appearing.
- Show both colors in slot icon for tint blank.
- Show slot icon overlay for non-normal blending.
- Fixed width glyphs when displaying hexadecimal numbers.
Hide Selectionhotkey now renders while making selections.
- Added settings dialog button to reset hotkeys to defaults.
- Added hotkeys for setting the timeline position and panning the timeline using the mouse.
- Fixed conflicts with other software on Mac.
- Fixed incorrect mouse inputs when running old Spine versions on Mac (eg 2.1.27).
- Fixed crashes when switching between old Spine versions (eg when using Chinese).
- Always show key offset frame number when kept.
- Keep key offset state when using undo/redo.
- Key offset works for all types of keys.
- New dialog for "images resized" to better explain the options.
- Fixed tree text search when using hide skeleton/skin names.
- Allow dropping
.pack.jsonfiles on the Spine window to open the export or texture packer dialog.
- Fixed loading bounding boxes from very old projects.
- Fixed CLI import for very old projects.
- Allow gradient with solid background color.
- Show full path for pinned skins.
- Improved timeline position display.
Dopesheet Setup Posehotkey.
- Apply UI scale to attachment lines and handles.
- Don't mousewheel zoom unless over the viewport or scrollable area.
- Added a button for attachment tree properties to select the slot.
- Update mouse position when zooming while dragging to use a tool.
- Fixed flickering world scale values.
- Allow dragging left/right on text boxes to change numeric values.
- Fixed toolbar positions when ruler is shown.
- Improved refreshing image and audio files.
- Added highlight attachments setting.
- Improved middle mouse button for viewport selections.
- Middle mouse button for making dopesheet selections.
- Added setting to make middle mouse button pan instead of select.
- Added setting to disable pan momentum.
- Box select on a key starts at the key's frame.
- Show more accuracy for key frame numbers.
- Allow panning vertically in the dopesheet with the right mouse button.
- Dopesheet order matches tree selection order.
- Reduced amount dopesheet can scroll right at frame 0.
- Fixed packing fully transparent images.
- Clicking the selected tool no longer selects the last used tool.
New Skin Placeholderhotkey works when attachments are selected.
- Fixed playback freeze when hiding audio events.
- Fixed the frame button breaking the
Audioview when the view is narrow.
- Fixed shear tool position when zoomed in.
- Undo/redo applies animations to set the skeleton poses.
- Improved bone images, icons, and icon sizes.
- Added scaling for zero length bones.
- Fixed rare bug where mesh triangulation was incorrect.
- Fixed viewport zoom after changing bone scale setting.
- Fixed playback for long audio files.
- Audio playback failure no longer crashes.
- Fixed selection history when the tree is hidden.
- Fixed constraints with zero mixes resetting bones.
- Translation improvements for many languages.
- More space efficient dopesheet toolbar layout.
- Greatly improved bone scale for projects using large images.
- Fixed point attachment world rotation and viewport size.
- Increased drag distance to make Weights view direct tool more sensitive, hold shift for even more sensitivity.
- Soft mesh selection now works with the Weights view direct, add, and replace tools.
- Weights view slider shows the highest weight value while dragging.
- Fixed playback speed not being applied when playing backward.
- Texture atlas packing logs a warning when an image doesn't appear to match a mesh's UVs.
13 Sep 2020
- Fixed issues with the window losing focus on Windows in some cases.
- Fixed double clicking a key to delete.
10 Sep 2020
- Fixed hanging on app start on macOS in some cases.
- Fixed crash when pressing delete during key offset.
- The first time an attachment is hovered, don't show an already loaded attachment immediately.
- Fixed not opening on the correct monitor on Windows.
- Fixed maximized and fullscreen sizes on Windows in some cases.
Import Datawhen specifying a folder.
- Allow dragging animations to folders in animate mode.
10 Jul 2020
- Fixed a memory leak with the tree.
- Fixed the "images resized" dialog pushing vertices against the edge when the new image is too small.
2 Jul 2020
- Fixed out of memory errors in some cases when image loading is aborted.
- Fixed high memory usage when mousing over attachments with large images in the tree.
- Fixed tree hover image preview not showing in some cases.
- Fixed key offset losing the curve type for some of the first keys.
- Fixed double click not deleting a key in some cases.
- Fixed export preview losing the currently selected skin.
- Wait to re-maximize window until after closing the file dialog.
- Don't apply edge highlighting to attachment image loading placeholders.
24 Apr 2020
- Fixed a crash with headless export.
- Added select attachments hotkeys.
15 Apr 2020
- Respect the
Exportcheckbox for attachments and skins when exporting JSON/binary/images/video, packing polygons, doing data export with
Attachmentspacking, computing the skeleton AABB, and for the
- If an attachment won't be exported, any deform timelines are removed and any attachment keys are changed to show no attachment.
- If a mesh won't be exported, any linked meshes for that mesh also won't be exported.
- More efficient file system checks.
- Log warning when file system access takes a long time.
7 Apr 2020
- Fixed crash hovering vertices during mesh tracing.
- Fixed pasting attachment keys that clear the attachment.
7 Apr 2020
- Fixed crash when creating a path and checking
- Improved error detection when importing data with bad mesh data.
- Improved bone split renaming when the original name ends in a number.
- Added hotkeys for selecting bones and slots.
- Don't show the dragged tree node until after the drop delay.
- Fixed crashes when pasting keys for objects that have been deleted.
- Fixed crash unchecking
Meshwhen a linked mesh is selected.
5 Apr 2020
- Fixed crash with weight strength hotkey.
4 Apr 2020
- Fixed rare crash after duplicating a mesh.
- When duplicating an attachment, don't make the new attachment visible.
- Fixed rare crash with storing recent projects.
- Don't use mesh vertices with polygon packing when a region attachment uses the same image.
- Allow single quotes around any key name or typed character in hotkeys.txt.
- Added brush, feather, and strength hotkeys for Weights and Mesh Tools views.
- Improved visualization for mesh soft selection on hover.
- Fixed dopesheet not redrawing in some cases when an attachment is selected.
- Fixed dopesheet sometimes not scrolling vertically with mouse wheel.
3 Apr 2020
- Fixed a crash when keying.
- Fixed the dopesheet showing the same bone twice in some cases.
2 Apr 2020
- Don't require two presses of spacebar to clear the viewport selection when the dopesheet has a selection.
- Fixed dopesheet contents sometimes including the last selected item.
- Fixed crash using undo after creating a new skin placeholder on a bone.
- Fixed crash pasting keys copied before adding vertices to a mesh.
- Fixed a number of bugs and crashes dealing with mesh vertices and draw order.
31 Mar 2020
- Fixed loading placeholder images showing during export if the preview was open.
- Fixed deform timelines in binary exports when the project contains a skin with no attachments.
- Better error messages when CLI export settings are invalid.
- Improved next/previous animation/skin for items not in a folder.
- Fixed allowing folders to be created with the same names.
- Fixed crash from having duplicate folder names.
- Fixed crash while editing event properties.
- Fixed separator placement on the bone
- Fixed moving a clipping attachment to a different skeleton and it referencing the end slot in the old skeleton.
- Fixed undo of attachment creation leaving the slot with an invalid attachment.
- Fix slots on project load that have an invalid attachment.
- Dopesheet contents now considers the tree selection.
- Fixed point attachments not being selected after creation.
- Allow a project to be opened if a skeleton has only invalid bones.
- Improved how attachment timelines are applied in the Preview view.
- Fixed view dipping toward the setup pose when mixing animations in the Preview view.
9 Mar 2020
- Fixed a crash with the Select All hotkey.
- Focus tree or dopesheet when clicking anywhere in the view or view tab.
5 Mar 2020
- Fixed a rare bug that caused excessive CPU usage.
- Improved Metrics view sizing, hide animation table for setup mode.
Deselecthotkey can now also clear the dopesheet selection.
Select Allhotkey for both the viewport and dopesheet (defaults to ctrl + A).
Bottomhotkeys (defaults to HOME and END keys).
- Fixed images sometimes not loading for image and video export.
- Faster export preview.
- Fixed CLI exports fading in at the start.
- Added hotkeys to focus the dopesheet, tree, or viewport.
- Added a focus indicator to the tab for the Dopesheet and Tree views.
7 Feb 2020
- Fixed a mesh disappearing when bound to the mesh slot's parent bone.
- Select all text in numeric text boxes when focused.
- Fixed slot tree node expanded state getting lost.
6 Feb 2020
- Fixed PSD export for animation frames.
- Faster cancellation for polygon packing.
- Fixed polygon packing when a linked mesh image is a different size than the source mesh image.
- Fixed texture unpacker when atlas has regions out of bounds.
5 Feb 2020
- Fixed skin constraints not being applied unless checked in the Skins view.
4 Feb 2020
- Fixed skin constraints not being applied for pinned skins.
- Fixed image files showing up after a file was deleted.
- Fixed projects on load that have a key to an attachment that does not exist.
- Faster project loading.
- Improved mouse wheel scroll speed.
- Fixed PSD export with slot blend modes.
- Fixed linked meshes not using the parent mesh polygon when packing polygons.
- Fixed the export dialog being slow for very large projects in some cases.
- Next/previous skin and animation hotkeys use folder order.
- Fixed polygon packing overlapping in some cases.
- Improved limit for scanning image and audio files (breadth first).
- Toast if file scanning was limited.
- Fixed mouse wheel scrolling in select boxes.
- Fixed dropping a constraint on a skin.
- Fixed launcher unnecessarily downloading an update.
- When reducing vertex weight from 100% when 2 bones are bound, give it to the other bone.
13 Dec 2019
- Fixed skins not being removed from bones and constraints when a skin is deleted.
- Fixed tree annotations not selecting the correct object in some cases.
- Show remove from skin button when multiple IK constraints are selected.
10 Dec 2019
- Fixed crash when adding a bone to a skin.
7 Dec 2019
- Allow binding bones to attachments in animate mode.
- Fixed a rare bug that caused Spine to not see changes to image files.
- Fixed deform keys showing stepped between frame 0 and first key.
- Fixed incorrect calculation of the length of the last curve in a path.
- Allow dopesheet box select to select keys that are offscreen.
- Fixed bug with selecting objects when the Tree view is hidden.
- Fixed image and audio file changes not being detected in animate mode.
- Disallow forward slash in folder names.
- Fixed warnings always being printed for CLI export.
- Setting a key replaces an existing key rather than overwriting with a new key.
- Suggest a name for new skin placeholders.
- Fixed vertex location when dragging to create a new path vertex.
- Fixed dragging to create a new path vertex on an existing path segment.
- Fixed undo using two states when creating path vertices.
- Fixed path vertex translation when creating path vertices.
- Added a "mesh" checkbox when multiple meshes are selected.
- Fixed color chooser sliders not updating.
- Much faster polygon packing when the output has multiple atlas pages.
- Fixed polygon packing not detecting images that are too large.
- Fixed the shear tool and outline view for bones affected by constraints.
6 Nov 2019
- Fixed corrupt JSON and binary export.
- Fixed IK constraint timelines not being exported correctly.
- Fixed inconsistent ordering in JSON exports.
- Fixed skin bones in CLI exports.
- Fixed export dialog not showing skin select box in some cases.
- Fixed image and video export hanging when the preview is shown.
- Fixed a rare crash when clicking vertices without moving the mouse.
- Fixed dragging multiple images into the viewport when the root bone has been translated.
9 Oct 2019
- Fixed crash when setting transform constraint bones.
- Fixed crash during CLI data export.
Previewclamping alpha 0-100 when a track button is pressed and additive is enabled.
7 Oct 2019
- Fixed crash using
Key Selectedhotkey on attachments in the tree without an animation active.
- Don't show image preview when hovering visibility or key buttons in the tree.
- Fixed crash when an unsaved project could not be saved.
- Fixed row hover on
Find and Replacedialog.
- Fixed crash when news images fail to be written.
- Fixed rare crash computing skeleton bounds.
- Fixed rare crash storing recent paths.
- Fixed rare crash when making vertex selection.
- Fixed rare crash when using
5 Oct 2019
- Fixed IK constraint timelines when using
- Sort the updates select box on
- When using import into existing skeleton, fixed bone and attachment positions when existing bones have been moved.
- When using import into existing skeleton, fixed reversed draw order and improved draw order position for new slots.
- Fixed undoing dragging a bone in the
Weightsview for triangle order.
5 Sep 2019
- Fixed rare crash when making selections in the viewport.
4 Sep 2019
- When creating a skin placeholder, keep the attachment path when rename is not checked.
Weightsview losing the selected bone when selecting a different mesh.
2 Sep 2019
- Fixed crash ctrl+clicking a clipping deform dopesheet row with a mesh selected.
- For texture packing, don't
combineSubdirectorieson subdirectories with a
pack.jsonOR that have a parent directory with a
30 Aug 2019
- Improved performance adjusting the draw order via hotkeys with many slots.
- Fixed scale Y numeric text entry.
- Fixed mesh wireframes not showing in
- Added Owl example webpage.
27 Aug 2019
- Fixed crash deleting a skin placeholder.
- Fixed texture packing choosing the next highest image size in some cases.
- Slightly smaller texture packer output images in some cases.
- Better missing and loading placeholders.
- Fixed crash creating a new skin placeholder while creating a new bounding box, path, or clipping attachment.
- Pasting vertices correctly uses the current vertex selection.
- Pasting vertices doesn't show a "paste" message if the vertices don't move.
27 Aug 2019
- Fixed mesh tracing.
- Fixed crash splitting a bone with a long numeric name.
- Fixed crash when a mouse can't be detected.
- Fixed crash deleting a skin placeholder in some cases.
- Better texture packer default settings.
26 Aug 2019
- Fixed texture packing not happening in some cases.
- Fixed crash when changing skins while playing an animation in
- Added warning when opening PRO projects with ESS.
26 Aug 2019
- Much faster polygonal texture packing.
- Fixed export progress bar.
- Fixed events not being expandable in the dopesheet.
- Fixed some texture packer settings not being stored in the project.
- Fixed polygonal texture packing sometimes failing with multiple scales.
25 Aug 2019
Tracenot working with some image files (eg 16-bit PNGs).
- Fixed crash opening alien example project.
- Fixed renaming slots affecting draw order.
- Improved progress bar slightly for data + texture packing export.
- Fixed path constraint viewport handle when position mode is percent.
- Fixed right alignment in text fields.
- Fixed width numbers for numeric text fields.
- Improved accuracy and rounding for numeric text fields.
- Typing scale only applies
0when enter is pressed, preventing loss of mesh shapes.
- Fixed typing
*123for numeric text fields.
- Fixed typing scale on texture packer settings dialog.
- Disallow blank event audio paths.
- Fixed tree expansion when using text search without
Text search filters.
- Fixed polygonal texture packing not showing meshes in some cases.
- Improved polygonal texture packing when multiple meshes use the same image.
22 Aug 2019
- Fixed deform keys swapping X and Y when reordering bones in the
- Fixed hang when submitting a crash report.
- Improved CLI error messages.
21 Aug 2019
- Fixed rare startup crash on macOS.
Find and Replacewhen replacing with
\without regular expressions.
Find and Replaceand multiple selection from naming a skin "default".
- Forward slash (
/) is no longer allowed in skin, animation, or event names.
New Eventnow creates folders.
- Improved showing native file dialog in some cases.
20 Aug 2019
- Fixed crash using
Zoom to fitduring
- Fixed slot "Select in the bone hierarchy" button when all tree filters are enabled.
- Fixed texture packing meshes when multiple meshes use the same image.
- Improved Japanese translations.
- Fixed crash using
Tracewhen the image cannot be found.
- Fixed crash when ctrl+clicking an attachment with a bone
Newselect box open.
- Fixed crashes when text search has filtered an entire skeleton.
- Reduced resource usage when a skeleton's images folder cannot be found.
14 Aug 2019
- Fixed undo changing slot attachment keys to clear the slot attachment.
- Fixed a crash when selecting a key.
- Fixed a crash when dragging an image file if a bone in a different skeleton is selected.
- Fixed cursor when typing in scale text boxes with auto key on.
- Fixed setup/animate mode text not scaling with the interface scale setting.
- Fixed PSD export showing names even when
- Expand to matching nodes when
Text search filtersis checked.
Show all skin attachmentsnow also shows deform timelines for attachments in all skins.
Metricsview contents to the top.
- Improved project checking on project load.
- Fixed welcome screen image file caching in some cases.
8 Aug 2019
- Fixed projects on load to restore animations, events, and skins hidden due to a beta bug.
- Fixed some settings not being saved.
- Fixed recent projects submenu not being clickable.
8 Aug 2019
- Fixed constraints not being applied in some cases when other constraints are in an inactive skin.
- Fixed removal of duplicate attachments on project load.
- Fixed crash for CLI.
- Dopesheet scrolls to the top when opening a new project.
Import Datainto an existing skeleton creating duplicate attachments and other problems.
- Prevent double clicks on menus from activating twice.
- Project open warning for orphaned skeletons.
7 Aug 2019
- Fixed problems with binary export for some projects.
6 Aug 2019
- Fixed softness being reset to 0 when copying IK keys.
- Updated translations for Japanese, Turkish.
Animationchoosing the wrong skeleton.
- Fixed crash when dragging an attachment to a skin.
5 Aug 2019
- Updated translations for Chinese.
- Fixed hovering a vertex with multiple meshes selected.
- Fixed crash using
Weightstool with add mode when multiple meshes are selected.
- Fixed images being loaded multiple times when dragging an image file into the viewport.
- Fixed layout when dragging multiple large images that take some time to load.
- Fixed bone icons being too small.
1 Aug 2019
- Updated translations for Japanese, Korean, Russian, Italian, Portuguese, Spanish, French.
30 Jul 2019
- Fixed text search outline being too dim in some cases.
- Fixed nearest resampling when packing a texture atlas with a scale < 1.
Instant Tooltipshotkey on dialogs.
- Fixed crash in some cases after undoing a bone that was added to a skin.
- Fixed crashes from wrong properties being shown in the tree after dragging a node that doesn't support drag and drop.
- Fixed key
Offsetcomplaining the first and last keys are not the same after deleting keys.
- Updated translations for German and Italian.
23 Jul 2019
- Fixed poor triangulation for mesh images that are much longer in one dimension.
- Fixed crash when clicking on the
Find and Replacedialog.
20 Jul 2019
Localaxes when the scale X or Y text fields are focused.
- Fixed select boxes with icons not highlighting the selected item.
altwhen opening a file dialog on OS X will use an old style dialog as a temporary workaround for OS X Catalina not showing file dialogs at all.
- Fixed rare bug where too many undo states are applied.
19 Jul 2019
- Fixed crash loading some older projects.
- Fixed crash clicking the bones select box when setting bones for a path constraint.
17 Jul 2019
- Improved rotation/translation selection behavior for
- Added the missing
Exportcheckboxes for paths.
- Added a
Namecheckbox for all attachments.
- Improved name colors.
- Fixed right click sometimes not switching tools.
- Fixed local scale not being shown when scale text boxes are focused and axes are
17 Jul 2019
- Added missing tooltips.
- Slightly reduced project file size.
16 Jul 2019
- Fixed key
Offsetpreventing box select in the dopesheet after getting the toast that the first and last keys must be the same.
- Fixed texture packer scale text boxes not adjusting with font size.
- Adjusted main menu padding.
16 Jul 2019
- Always show the current skin when the
Show all skin attachmentstree setting is checked.
16 Jul 2019
- Fixed mesh
Newtool showing in the wrong location.
- Fixed the way
Bone scaleaffects zooming.
- Keep tree selection when creating a new folder.
- Fixed crash in
Find and replacedialog.
- Fixed crash clicking the dopesheet
Select bonesbutton when a mesh is selected.
15 Jul 2019
shift + enternot working for text search.
- Fixed crash when hiding skin bones.
- Fixed not being able to select the
15 Jul 2019
- Fixed changelog entry height on welcome screen.
- Another fix for the
Text search filterscheckbox.
- Fixed crash when hiding skin bones in the tree.
14 Jul 2019
- Fixed "deformed in animations" dialog when selecting a mesh with deform keys.
- Fixed using
ctrlfor some hotkeys (eg
Edit Mesh - New).
Find and Replacewrecking the draw order when cancelled.
- Fixed creating a linked mesh not adding a new undo state.
Text search filtersbeing able to hide tree nodes and never show them again.
- Fixed tree filters
Resetbutton not updating text search.
14 Jul 2019
- Fixed keeping selection when keys hide/change a slot's attachment.
- Slight performance improvements during playback.
- Added separator to bone
- Added folders to the
Find and Replacedialog.
- Added full row select for the
Find and Replacedialog.
- Fixed undo no longer working after
- Faster cancellation of long running texture packing.
13 Jul 2019
- Fixed crash moving an attachment with visibility keys to a placeholder.
- Fixed a few rare crashes.
- Fixed a few more crashes when deleting mesh vertices.
- Disable attachment image preview when dragging a tool.
- Fixed removing deform all keys for a mesh not removing linked mesh keys.
- Fixed undo after removing weights from a linked mesh.
12 Jul 2019
- Fixed crash during CLI export.
- Fixed key
Adjustmoving vertices too much when there are linked meshes.
- Fixed a number of crashes when deleting mesh vertices.
- Greatly reduced CPU usage when the welcome screen is open.
- Greatly reduced CPU usage during playback on Windows and Linux.
- Fixed MSAA setting not being applied for OS X.
- Fixed not being able to type in
Settingsdialog when the welcome screen is open.
- Improved bold font when interface scale > 100%.
- Fixed animations showing up multiple times after exporting with animation clean up.
10 Jul 2019
- Adjusted settings slider ranges.
- Fixed clicking twice to delete a vertex in
- Fixed a few uncommon crashes.
- Fixed being unable to delete a mesh vertex in some cases.
- Fixed vertices moving incorrectly when connecting hull UVs in
- Fixed crash mousing over bone select when choosing path constraint bones.
10 Jul 2019
- Stability improvements.
10 Jul 2019
- Added Retina support on OS X for fonts and viewport (try interface scale of 100% or 200%).
- Fixed invalid language/font selections.
8 Jul 2019
Layersoption for PSD export, great for drawing attachments with a different perspective.
Next Selectionhotkeys (page up/down by default) to reduce the need to scroll the tree up and down.
- Fixed alt being stuck when exiting Spine on Windows.
- Fixed crash duplicating a skeleton after undo.
- Fixed loading projects with an invalid path.
- Improved warnings on project load.
- Changed rotation display from -180..180 back to 0..360.
- Fixed key shift sometimes not moving keys.
- Faster image and video export for large projects.
- Improvements for multiple monitors on Windows and Linux.
- IK constraint keys show a stepped line if only checkboxes changed between keys.
- IK softness and stretch are mutually exclusive.
- Remove orphaned items in previously deleted folders on project load.
- Improved box selection for paths, bounding boxes, and clipping attachments.
- Clicking region attachments in
Animatemode selects it in the tree.
- Pick modes exit on undo and combine into a single undo state.
- Fixed clipping attachment
End Slotbutton not turning blue.
- Allow right click to expand/collapse the tree while dragging a tree node.
- Fixed dragging mesh UVs with the
Newtool not moving the deformed vertices.
- Fixed loading projects in CLI headless mode.
27 Jun 2019
- Added tree to
Skinsview pin buttons and the bottom section can now scroll.
Previewnot updating when animations are changed.
Import Projectwhen there is only one skeleton.
25 Jun 2019
- Fixed crash with selection groups.
- Fixed crash in trial.
24 Jun 2019
- Added tree for animations in the
- Expand to the selected animation in
- Fixed right clicking the first bone in the
Weightsview with long bone names.
- More efficient rendering when the tree has thousands of items.
- Fixed crash clearing all filters.
- Allow deleting folders with a multi selection of mixed types.
- Slightly improved stability (iterators).
- Fixed rare crash during attachment mouse over.
Audioview when renaming events.
- Sort skeleton select boxes to match draw order.
23 Jun 2019
- Fixed skin bones after duplicating a skeleton.
Animationsview synchronization with the tree.
- Remember expanded animations per skeleton in
Directweights tool cursor being shown for other modes.
- Improved multi selection highlights in lists.
- Improved tree annotation layout.
- Improved weights view bone color boxes.
22 Jun 2019
- Added folders to
- Fixed crash double clicking some tree nodes.
- Improved many icons.
- Added underline for active animation and skin.
Import Datasetting attachment image paths to the attachment name.
- Highlight node expansion icon in tree.
Othersalso hides ghosting motion vectors.
- Fixed motion vectors for paths.
- Darker viewport name label.
20 Jun 2019
- Fixed loader scale for IK constraint softness.
19 Jun 2019
- During drag and drop the tree no longer highlights the hovered node until the drag is active (250ms to prevent accidents).
- Fixed crash renaming an event in animate mode.
- IK constraint properties show only the settings applicable to one or two bone IK.
- Added button to remove the child bone from an IK constraint.
- Fixed binary export.
- Improved draw order icon.
17 Jun 2019
- Added a
Softnesssetting to IK constraints.
- Alt+click with
Createtool won't select a bone.
17 Jun 2019
- Fixed crash splitting a bone.
16 Jun 2019
Previewsetting to automatically play the animation being edited.
Animationcan now import multiple animations at once.
- Fixed crash duplicating a bone in some cases.
16 Jun 2019
- Fixed pasting deform keys.
- Fixed bone positions when dragging bones from one skeleton to another.
- Order a new duplicate skeleton after the original.
- Improved flash when a project is opened.
- Improved dopesheet orange frame number when dragging left of frame zero.
- Handle failure to load the mesh image for tracing.
12 Jun 2019
- Fixed export bounds when using
- Fixed repeat last export/packing hotkey.
- Removed "attachment deleted" toast when creating placeholders.
- Set default texture packing setting to rectangles.
- Fixed crash for
Animationwhen a key's slot or attachment can't be found.
- Fixed crash using undo after creating an animation, skin, or event.
- Fixed crash using arrow keys during mesh tracing.
- Fixed rare crash when pasting deform keys after modifying a mesh.
11 Jun 2019
- Added a
Treeview setting to show all skins with attachments under each skin placeholder.
Animationsview show folder paths (until they get a tree for folders).
- Fixed name uniqueness problems with skins and events.
- Fixed dialog padding.
- When expanding all nodes in the tree, don't expand skins.
- Fixed a slot's attachment being hidden when moving a different attachment out of the slot.
- Fixed undo after renaming an attachment with
10 Jun 2019
- Fixed crashes when creating new items.
- Fixed focus issues with event properties.
- Fixed crash unlinking a linked mesh.
10 Jun 2019
- Fixed crash with
Newbutton when editing vertices.
- Fixed PMA artifact rendering when
Deformedis unchecked in
Resetmoving the mesh if a parent bone has nonuniform scale.
- Fixed dialog fade out.
- Fixed undo crash after dragging in a new region attachment.
10 Jun 2019
- Fixed view tabs not reducing to an icon at the correct size.
Auto Keysetting keys for skin bones when
Hide viewport skin bonesis checked.
- Names for animations, skins, and events are now unique per folder and the name used in exported data includes the parent folders.
- Scroll to tree selection after a rename action.
- Fixed crashes when inactive skin constraints are keyed.
- Dim inactive bones and constraints in the tree.
7 Jun 2019
- Improved graphics for sliders and tree properties.
- Added mesh trace tooltips.
- Fixed tool icon location when selecting a single vertex.
- Meshes no longer move after using reset, trace, etc.
- Changes made in
Edit Meshmode are combined into a single undo state.
- Fixed duplicate button not working for some attachments.
5 Jun 2019
- Improved mesh tracing.
- Added padding to mesh tracing.
- Fixed crash from clicking dialog buttons as they disappear.
- Default to hiding skin bones in the viewport.
- Fixed bone remove from skin button showing instead of delete.
- Fixed dragging a skin constraint trying to change constraint order.
- Fixed tree annotations showing incorrectly during drag and drop.
- Text search dimmed colors are disabled during drag and drop.
- Fixed crash renaming the root bone with multi selection.
4 Jun 2019
- Added automatic creation of a mesh hull.
- Fixed Spine freezing if the audio device hangs.
- Binary format is much smaller for large projects.
- Performance improvements for large projects when the tree is expanded.
- Don't keep project that failed to load in the favorites.
- Fixed selecting bones in
- Support importing pre-3.8.12-beta JSON.
- Fixed creating bounding boxes and paths.
2 Jun 2019
- Fixed bone compensation when a transform constraint has negative translate mix.
- Fixed a crash selecting a bone or constraint when using skin bones or constraints.
1 Jun 2019
- Bones and constraints can now be added to a skin and will only be active for that skin.
- Import Data can now import into an existing skeleton.
- Bones can now be constrained by multiple IK constraints.
- Fixed rotate tool icon spinning when a mesh is selected.
Selectno longer hides ghosts for that attachment.
- Fixed the timeline ghosting indicator for zero frame animations.
- Fixed ghosting being affected by
- Tooltips for tree filters.
- When filtering open dialog, pressing enter when only a folder is shown chooses the folder.
- Fixed tree hover highlight flicker when using undo.
- Fixed slider handle graphics.
- Message when constraints are deleted as a result of deleting a bone.
- Added main menu icons.
- Fixed texture packing when using scale.
- Added a button to slots for jumping from the bone hierarchy to the draw order and vice versa.
- Deleting a bone no longer deletes constraints unless the bone was the target or last constrained bone.
- Some popup messages now include a button to open the log.
- Fixed deleting items in folders.
- Fixed tree annotations not showing right away after a constraint is created.
- Fixed crash hovering a hidden attachment in the tree.
- Clicking selected item in the tree no longer deselects it.
- Rulers font size is smaller and based on the font setting.
- Fixed text wrapping on some dialogs.
- Log when a mesh image file's dimensions change.
- Improved alphanumeric sorting.
- Fixed polygonal packing when multiple meshes attachments use the same image.
30 Apr 2019
- Selecting multiple attachments and choosing
New Skin Placeholderprovides the same advanced options as when selecting one attachment.
- Fixed crash creating a folder for a new skeleton.
- Vertices moved with a deform key are colored differently.
Resetin animation mode resets only the selected vertices.
- Adjusting weights or mesh soft selection size draws the size indicator circles at the selected vertex, when a single vertex is selected.
- Ctrl+double click a vertex in animate mode to select all deformed or undeformed vertices.
29 Apr 2019
- Added folders to organize animations, skins, and events.
- Added multi-editing for skins.
- Selecting a hidden bone in the tree shows the bone in the viewport.
- Linked meshes that inherit deform now show the keyable state of the source mesh.
- Fixed welcome falsely showing that there is unread news or changelog items.
cmd+Lon Mac) to key selected slots, events, constraints, and attachments.
24 Apr 2019
- Fixed the positions of toast messages and the selected name.
- Added unpremultiply to the texture unpacker.
New: Bone(creates a bone and moves slot under it).
- Fixed a second performance problem with the bone
- Fixed texture packing with scale.
22 Apr 2019
- Added rulers.
- Fixed blurry font rendering on some dialogs.
- Creating multiple skin placeholders for existing attachments keeps original visibility and uses a single undo state.
- JSON export no longer writes an empty default skin.
21 Apr 2019
- Fixed hotkeys that show a dialog from causing a character to be typed in the dialog.
- Many fixes from 3.7.93.
17 Apr 2019
- Added tight packing of mesh polygons to the texture packer.
- Fixed export progress bar movement.
- Fixed cancelling texture packing.
13 Apr 2019
- Many fixes from 3.7.92.
- Fixed welcome screen layout jumping when first shown.
- Added x and y coordinates for setup pose AABB in JSON and binary data.
13 Mar 2019
- Don't show welcome screen if opening a project by double clicking a file.
- Fixed welcome "new" image when window is narrow.
- Improved welcome layout, more horizontal space for recent projects.
- Fixed scrollbars not showing sometimes.
- Changes from 3.7.92.
27 Feb 2019
- Welcome screen showing news, changelog, tips, links, recent files, and examples.
- Fixed width font for dopesheet frame text boxes.
- Dopesheet frame text boxes fit 5 digits.
- Trial intro animations and sign up.
- Improved fonts.
Largefont can use the
Bitmapsetting for more efficient rendering.
- Show "Restore" for maximize and fullscreen tooltips.
1 Jun 2019
- Fixed a performance problem with the bone
- Fixed crash for certain paths when opening the export dialog.
22 Apr 2019
- Fixed loading some projects with an invalid clipping end slot.
- Fixed performance issue with
- Fixed losing view layouts.
- Fixed weights view slider not appearing.
Rotatetool icon rotation when mesh vertices are selected.
Auto Keynot creating a key when pasting vertex positions.
- Fixed spacing for dopesheet rows for bones with no keys.
- Prevent keys from being pasted in setup mode.
cmd+alton Mac) to tooltip for key
- Fixed using key
Offsetvia the hotkey so it can be adjusting multiple times.
- Fixed key
Offsetnot adjusting curves correctly.
- Fixed crash when binding bones and choosing a linked mesh.
Import Datawhen the data doesn't have a default skin.
13 Apr 2019
- Fixed transform constraint
Offsetnot auto collapsing for animate mode.
- French updates.
- Fixed projects that have a linked mesh with another linked mesh as the parent mesh.
- Fixed crash deleting a skin placeholder and keeping all attachments.
- Fixed ghosting
- Fixed texture unpacker hotkey.
- Fixed open project error message.
- Improved temp file usage to not leave as many files behind.
- Improved display support on Linux.
- Fixed bones not drawn hollow when a transform constraint has negative mix.
- Fixed ghosting for mesh deforms.
- Added motion vectors to region attachment vertices.
- Fixed atlas packing during data export always combining subdirectories when
Image Foldersis chosen.
- Fixed loading old export settings JSON format.
Import Datawith path attachments.
- Fixed projects on load which have a clipping end slot in the wrong skeleton.
- Clearing tree text search scrolls to the selected nodes.
- Hiding a path's slot no longer prevents path constraints from being applied.
Generatecausing image to disappear when backface culling is enabled.
- Fixed exporting to the images folder from the CLI.
- Fixed loading old export settings JSON.
- Suggest a unique name when duplicating a skin.
- Fixed naming when duplicating multiple skins at once.
- Fixed undo after duplicating a skin.
- Fixed duplicating a skin creating linked meshes where the source mesh is another linked mesh.
Previewcrash when adding new timelines during a mix.
- Fixed crash after deleting the animation playing in
19 Feb 2019
- Fixed running texture packer from command line when pack settings file ends with
- Fixed texture packer settings dialog always showing
Current projectas checked.
- Fixed mesh resize prompts not appearing when only the image width or height changed.
- Fixed specifying
--projecton the CLI.
- Fixed non-bitmap font rendering on OS X.
- Fixed crash deleting attachments.
- Fixed a rare crash when saving.
- Fixed crash using
Import Project - Animationwhen the project has no animations.
- Fixed crash with an invalid audio device.
- Fixed rare crash when dropping a project file on the Spine window.
- Fixed rare crash with tree text search.
- Show dialog instead of crash when unable to write export or texture packer settings file.
- Fixed rare occurrence of an image not being loaded when exporting images or video.
17 Feb 2019
- Fixed texture packing settings not showing
Combine subdirectoriesas checked.
- Fixed using export settings JSON in old format.
- Attachments with
Exportunchecked are no longer visible in image and video exports.
- Don't draw clipping, bounding boxes, or points in the
Outlineshowing hidden slots when
Sheartool is selected.
- Fixed blurry Unicode fonts and improved font rendering.
- Improved where word wrapping occurs for Japanese and Korean.
11 Feb 2019
- Fixed dopesheet selection box positions when the dopesheet is resized vertically.
- Remember last bone
- Fixed bone not being selected after bone
- After deselection, the dopesheet orders the previously selected skeleton first, even when the previous selection had no keys.
- Fixed bones not following paths for image and video export when the export is done from setup mode.
- Fixed error about
currentProjectwhen running the texture packer.
Previewduring mixing when rotation is not keyed on frame 0.
8 Feb 2019
Offsetnow respects loop start/end.
- Fixed whitespace stripping for meshes when using a texture packer scale != 1.
- Improved saving export and pack settings as JSON when choosing "export" or "pack" as the filename.
- Better error message when export settings file can't be found.
- Fixed reading older export settings JSON files.
- Slightly faster editor loading times.
9 Jan 2019
- Fixed crash showing a dialog in certain conditions.
8 Jan 2019
- Fixed texture packing when multiple skeletons or attachments use the same image files.
- Fixed texture packing whitespace stripping for region attachment images.
- Fixed texture packing when multiple attachments end with
- Fixed crash when creating two IK constraints with a cyclic dependency.
- Fixed crash related to tree draw order.
7 Jan 2019
- Fixed texture packing
Image foldersalong with JSON/binary export not removing images path from texture region names.
- When packing multiple skeletons into one atlas, an error is shown if atlas texture regions have the same name.
- Fixed crash when exporting a texture atlas into a skeleton's images folder.
7 Jan 2019
- Fixed JSON
- Always set the output prefix when changing the animation to be exported on the export dialog.
6 Jan 2019
- Assume all PNGs are sRGB (don't apply other gamma).
6 Jan 2019
- Don't apply PNG gamma if sRGB is specified explicitly.
- Fixed sRGB being applied twice when a PNG has sRGB specified explicitly.
- Fixed a rare crash.
- Fixed a crash with the
- Improved selection outline when an attachment is scaled.
4 Jan 2019
enter) selects any existing text.
Search - Select Allhotkey (
ctrl+enter) expands the tree to every selected node.
- Added a red border to the tree search box when an invalid regular expression is typed.
- Show hotkeys in tooltips for main toolbar's
- Translation updates.
- Better proposed name when creating a new skin placeholder.
NaNvalues for JSON data import.
- Fixed rare crash when choosing a recent project.
- Added totals to CLI project information.
26 Dec 2018
- Fixed crash when hiding all animations.
Repeatdefaults to checked for animations in older projects and is set correctly when a project is loaded.
- Improved error messages.
25 Dec 2018
- Only hide skeleton and skin names in attachment names.
- Fixed font rendering for the
- Show hotkeys in Views select box.
- Fixed mesh stripping when a region uses the same image.
- Don't prompt to move a slot when dropping an attachment on the current slot's bone.
- Faster start up for CLI usage.
- Fixed main toolbar button widths when text is not shown.
- Better text alignment for the
- Fixed Japanese, Chinese, and Korean fonts being slightly too tall.
- Much improved font kerning.
- Double right click on an animation in the Preview view makes it the active animation for the skeleton.
- Gray all tree items when a search matches no results.
- The tree search will now be considered a regular expression if it starts and ends with
Search - Select Allhotkey (
ctrl + enterby default,
cmd + enteron Mac).
- Fixed numeric sliders not showing the precision if a value is typed.
Repeatis now stored per animation (for the editor only).
21 Dec 2018
- Texture packing can now use mesh UVs for whitespace stripping.
- Added a
Current projecttexture packer setting when packing a folder to use mesh UVs from the current project for whitespace stripping.
- Added a CLI parameter (
--project) to specify one or more projects to use mesh UVs for whitespace stripping.
Combine subdirectoriestexture packer setting when it doesn't apply (packing only attachment images).
- Added tree settings to hide skeleton and/or skin names in attachment names.
- Type-to-select for select boxes with icons.
Settingsdialog not resetting to defaults.
- Orange flash when using key adjust or offset.
- Fixed a crash when picking a slot for attachments.
- Fixed tree horizontal scrollbar appearing too early.
- The tree is more efficient when it has many thousands of nodes.
17 Dec 2018
- Better export error messages when a file cannot be written.
Linear filteringsetting now affects ghosts and attachment outlines (much better for pixel art!).
Bone scaleno longer affects viewport backgrounds.
- Settings dialog improvements.
- Reduced memory usage for extremely large projects.
- Removed debug lines from color chooser.
- Updated Japanese translations.
- Added keyboard input to lists and select boxes: up, down, home, end, and type-to-select.
- Escape to close a select box, filter button, etc no longer deselects.
- Fixed flickering and other issues with pixel grid rendering.
16 Dec 2018
- Fixed crash getting OS language.
- Fixed dopesheet sometimes not showing overview keys.
- Fixed a rare crash.
Add Selectionhotkeys (
- Added setting (
prefs.jsononly for now) to use the middle mouse button to pan.
- Greatly reduced project loading times for projects with thousands of attachments.
- Faster loading of subsequent projects.
- Faster switching between setup and animate mode.
- Fixed export preview freezing when settings are chosen which would result in an unreasonably long export.
- Added scrollbars for export skeleton, skin, and animation select boxes.
- Improved error messages for debugging.
- Fixed crash using bone split when the tree properties don't match the viewport selection.
- Fixed dopesheet not showing new keys when the
Show All Bones/Slotshotkey is used.
- The Preview view is now affected by the Playback view
- Fixed export preview border being off by 1px.
- Fixed crash clicking the
Draw Ordertimeline when bones are hidden in the tree.
Slot Colorview layout when small and for dark color when
Tint Blackis enabled.
13 Dec 2018
- Allow transform constraint scale and shearY mix < 0.
- Fixed duplicating or deleting the root bone with multi selection.
12 Dec 2018
- Fixed dopesheet crash when locked with row that has no keys and the animation is hidden.
- Fixed CLI export problems.
11 Dec 2018
- Text search box uses less vertical space above the tree when possible.
- Triggered event are now shown above the selection name if they would otherwise be off-screen.
- Improved alphanumeric sorting to handle numbers that are not at the end of a name.
- Fixed audio not loading in some cases for a collapsed or hidden skeleton.
- Fixed bug where some images were not unloaded when a skeleton is hidden.
- Improved efficiency for projects with many hidden skeletons.
- Hiding a skeleton now hides all the tree nodes for that skeleton.
- Show empty dopesheet rows for selected bones that have no keys.
- Dim tree nodes that don't match the text search.
- Stopped dopesheet from flashing when
- Dopesheet rows can be dragged to reorder.
6 Dec 2018
- Hiding slots in the tree now hides
- Fixed text search crash.
6 Dec 2018
ctrl + alt(
cmd + alton Mac) while dragging keys in the dopesheet now does key
- Fixed tree crash.
5 Dec 2018
- Added type-to-search and type-to-filter to the tree.
tabnot focusing the rotate text box.
- Fixed bad clipping from wrecking the camera.
- Improved pasting vertices.
- Show bones, slots, and attachments tree filter buttons as selected when the tree filter is active and all types are selected.
- Attachments tree filter button disables all attachment types when clicked if any attachment filters were active (previously it enabled all attachment types).
- Hiding slots in the tree now also hides
Constraintsfrom tree filter.
- Fixed crash adding a new skeleton or dragging to reorder skeletons.
- Added text field focus highlights.
Dopesheet Filterhotkeys to toggle filters on/off.
1 Dec 2018
- All languages have been updated with the latest translations.
- Update the export preview while dragging the frame slider.
30 Nov 2018
- Fixed lag when dragging sliders on export dialog.
- Fixed export dialog not showing "all animations" when "separate skeletons" is chosen.
Fibonaccisetting when splitting a bone.
28 Nov 2018
- Fixed MSAA export on OS X.
28 Nov 2018
- Fixed crashes using
Edit Meshmode when a mesh has deform keys and weights.
28 Nov 2018
- Fixed crash clicking
28 Nov 2018
- Background settings improvements.
Metricsview considers all visible skins.
- Color dialog layout improvements.
- Respect setting to disable double click in various areas.
- Categories for the
- Fixed a bug when moving a slot to a new bone.
- Allow right click when picking a parent in the tree.
- Fixed crash when dropping an image file on a bone.
20 Nov 2018
- Added an option to move current slot when setting an attachment's parent to a bone.
- Show dialog when moving an attachment to a bone in the viewport (use tree filter to easily select and move slots rather than attachments).
- Hotkeys for playback speed.
- Added back the MSAA setting for the editor (nice for hard edges of region, mesh, and especially clipping attachments).
- Added MSAA setting for image and video export.
- Fixed open export when output is prefix.
- Fixed image and video export not applying deformation when in setup mode.
- Fixed insertion indicator while dragging a skeleton in the tree.
- Allow dragging multiple skeletons at once.
- Added settings for various background types.
18 Nov 2018
- Allow event a draw order keys to work with key
- Toast message when key
Offsetcauses the key on the last frame to be lost.
- Added dialog to choose behavior when mesh image files change size.
17 Nov 2018
- Enter closes color dialog.
Pruneshowing incorrect number of weights removed in some cases.
- Added more
- Fixed rare crash pasting keys.
- Fixed crash creating a skin placeholder for a non-mesh attachment and duplicating the attachment for each skin.
- Fixed a crash during command line data import.
15 Nov 2018
- Fixed export dialog preview when a skeleton has no current animation.
- Potential fix for gray screen after fullscreen -> minimize -> restore for some Windows users.
- Fixed headless CLI data export.
12 Nov 2018
- Fixed pasting vertex positions with world axes selected.
- Added toast messages for copy and paste.
12 Nov 2018
- The selected vertex positions for mesh, path, bounding box, or clipping attachments can now be copy/pasted.
- Another video export fix.
12 Nov 2018
- Fixed video export not being able to create a temp file.
12 Nov 2018
Offsetcan now be used with deform, IK constraint, transform constraint, and path constraint keys.
- Keys that don't support
Offset(attachments, events, or draw order) are automatically deselected.
Offsetis not applied if
shifton Mac) are pressed to copy a key.
Offsetnot allowing multiple changes to rotation keys in some cases.
Mesh Toolsview now shows the soft selection brush size and feather in the viewport.
- Less flicker when resizing the application window.
- Fixed texture unpacking to restore stripped whitespace.
- Fixed maximizing the application window with an auto hiding taskbar on Windows.
- When importing a skeleton, if no attachments are visible, the first skin is made visible.
- When creating a new region attachment for an image file, the attachment is nudged by 0.5 in each direction with an odd dimension to keep 1:1 texels:pixels when bones have integer world coordinates.
10 Nov 2018
- Fixed crash exiting
- Fixed crash holding
Offsetis used and an overview key is dragged.
- Fixed crash after deleting an attachment in some cases.
- Fixed crash pasting event keys after deleting the event.
- Clicking a file icon in the file dialog now opens the browse dialog in that file's parent folder.
9 Nov 2018
- Fixed crash duplicating when a name ends with a very large number.
- Don't give editor focus when clicking SRTH keys.
- Fixed mesh
Scalecausing two undo entries.
- Fixed crash with old launchers trying to start the editor twice.
- Improved rendering during resize/maximize/fullscreen/restore.
- Keep maximized state after minimizing on Windows.
- Fixed switching to/from Spine when fullscreen on Windows.
- Fixed CLI exports hanging when the output folder is blank.
- Fixed CLI data import allowing skeletons to have the same names.
Animationsview skeletons select box.
6 Nov 2018
- Fixed video export and exporting a file per frame.
6 Nov 2018
- Fixed Preview not displaying correctly.
4 Nov 2018
- Fixed the old pose still showing after deleting keys.
- Force a redraw after maximize/fullscreen/restore on Windows.
- Go back to losing fullscreen when focus is lost (thread).
- Fixed double clicking name in the viewport to rename when something else is selected in the tree.
4 Nov 2018
- Fixed not being able to key meshes, paths, and other items.
- Fixed undo for dopesheet keys.
- Fixed mesh, path, bounding box, and clipping attachment world rotation.
- Fixed export skeleton select box disappearing.
- Fixed a number of crashes with editing meshes and deform keys.
30 Oct 2018
- Fixed crash with
Update Bindingswhen multiple meshes are selected.
- Fixed crash in some case when holding
shiftto select bones in the
- Fixed a mesh, path, bounding box, or clipping attachment being corrupt after undo in some cases.
27 Oct 2018
- Fixed issues with multiple selection in the tree.
- Improved stability.
- Improved export handling of hidden skeletons and skeletons and animations with export disabled.
- Fixed crash during undo when applying the tree attachment selection to the viewport.
- Fixed crash dragging in the
Weightsview when a mesh has no weights.
- Fixed crash when clicking a region attachment with the
27 Oct 2018
- Fixed crash hovering a mesh in the tree in certain scenarios.
- Improved automatic selection of attachments in the viewport based on the tree selection.
- Fixed dopesheet showing rows during playback as if there is no selection.
26 Oct 2018
- Many stability improvements.
Exportcheckbox for skins.
- Fixed reordering constraint bones.
- Editor receives focus after clicking a bone in the dopesheet (eg for pasting a bone transform).
- Fixed hover of region attachments under a skin placeholder during playback.
- Fixed clicking a region attachment in the viewport in animate mode (selects in the tree).
- Fixed key offset being applied when the
Offsetbutton is not active.
- Fixed crash selecting multiple skin placeholders when no skin is active.
- Improved Find and Replace list UI.
- Fixed crash while offsetting.
- Fixed a crash when a skeleton has no bones.
22 Oct 2018
- Use native file chooser on OS X with latest Spine launcher.
- Fixed export fit size when only width or height is specified.
- Fixed open dialog layout issues.
- Fixed key state after dopesheet jump to start/end.
- Fixed changing playback speed causing the skeleton to jump.
- Fixed clicking the timeline during playback when playback speed != 100%.
- Moved range and crop controls out of preview on the export dialog.
- Provide a default name when creating a new attachments.
- Fixed auto key after moving a path position.
- Fixed export dialog size for data export.
- Fixed minimum application window size.
- Ghosting is now drawn before or after each skeleton, not all skeletons.
- Scrolling for the Ghosting view and collapsed by default.
- Fixed an export crash.
- Fixed data export having skeleton width and height as 0 if the skeleton is hidden.
- Fixed shear Y numeric entry when auto key is active.
- Fixed rotation numeric entry for world axes when parent bones are scaled or sheared.
- Fixed scale numeric entry for mesh and bounding boxes not using the selected axes.
- Added right click
Openmenu item and open button in titlebar for browse dialog.
- Added checkbox to keep all attachments when deleting a skin placeholder.
- Fixed losing fullscreen when the application window loses focus.
- Fixed fullscreen not being the right size on secondary monitors.
- Fixed pasting bone transforms to bones with inherited shear or rotation disabled.
- Fixed pasting bone transforms to IK bones with a different bend direction.
- Fixed crash when moving slots to a different skeleton using
Set Parentrather than dragging.
- Fixed draw order changing when moving slots to a different skeleton.
- Increased dopesheet FPS limit to 1000 (to match milliseconds).
- Timeline zoom range now scales with dopesheet FPS.
- Fixed crash undoing a new bounding box or clipping attachment.
- Undo system improvements for stability.
- Fixed a path control handle getting further away when translating the other handle.
- Offsetting now selects all keys in each timeline with a selected key.
- Slightly wider hex color text field.
Edit Meshnot updating triangulation after deleting an edge.
30 Sep 2018
- Fixed crash deleting a bone used in mesh weights.
- Fixed mesh keys exporting as stepped.
29 Sep 2018
- Allow setting any font size in prefs.json.
Ghostingnot showing meshes.
- Fixed mesh wireframes not moving during playback.
- Fixed opening very old projects with incorrect paths.
27 Sep 2018
- Fixed mesh editing in animate mode.
- Fixed UI transparency rendering issues.
26 Sep 2018
- Current frame no longer shows decimal during playback.
- Fixed export preview size estimate for huge files.
- Fixed crash binding a bone to a mesh.
- Flash taskbar for longer after an export (Windows).
- Fixed a crash when changing skins.
25 Sep 2018
- Fixed JSON and binary export.
- Fixed opening some older projects.
24 Sep 2018
- Fixed setting region world rotation.
- Duplicate for any number and type of selected items.
Prunenow modifies the mesh as the slider is changed.
- Added a limit to
Prunefor the maximum number of bone weights per vertex.
- Fixed not scrolling to the slot when selecting an attachment in the viewport and bones and attachments are hidden in the tree.
- Focus text box when clicking outside rename dialog.
Import Projectcan now import multiple skeletons at once.
Skinsviews show the tree properties without scrolling the tree (right click still does).
ctrl + D,
cmd + Don Mac).
- Fixed rare crash when duplicating a slot.
- Right click pan no longer stops box selection in the viewport.
- Right click can no longer select when doing box selection in the viewport.
- Fixed dopesheet mixing rows from different skeletons.
- Only show "slot is hidden" export warning for regions, meshes, and clipping attachments.
Warningscheckbox to disable warnings after JSON and binary export.
23 Sep 2018
- Rename and delete for any number and type of selected items.
Exportsetting for clipping and bounding box attachments.
Exportsettings when selecting multiple attachments.
Set Parentwhen selecting multiple attachments.
Meshsettings when selecting multiple region or mesh attachments.
- Fixed losing tree selection when hovering a different attachment in the tree.
- Fixed undo and redo hotkeys happening twice.
- Update mesh icons when unlinking a linked mesh.
- Truncation with ellipsis when the tree properties are too narrow.
- Fixed disabled duplicate icon.
22 Sep 2018
- Added title bar buttons for open, save, undo, and redo.
Openbutton in title bar to access recent projects.
- Reduced memory usage, CPU usage, and project file size, especially for projects which use many deform keys on dense, weighted meshes.
- Better project unloading before loading another, preventing memory exhausting with extremely large projects.
- Slightly faster project loading and saving.
- Only show audio path in animate mode if it is set.
- Fixed IK timelines being exported with stepped curves.
- Fixed crash when creating a new skin placeholder for an existing attachment.
- Fixed event properties flashing when changed in animate mode.
- Fixed sorting in the dopesheet of color, attachment, and deform timelines.
- Fixed exports showing all applied skins.
17 Sep 2018
- Added the
Skinsview to show multiple skins at the same time.
- Added options when creating a skin placeholder for an attachment to copy to all skins, copy keys, create linked meshes, and rename the copies.
- Added option when duplicating a skin to rename the attachments.
- Flash taskbar on Windows when an export is complete.
- Fixed bone Z-fighting in some cases.
- Fixed deform keys not being removed before some actions (eg
Generate) if a mesh doesn't have weights.
- Fixed incorrect triangle lines after undoing
- Fixed animations'
- Fixed GIF export dithering and issues with transparency.
- Allow dragging to change transform constraint order.
- Fixed bones select box labels after dragging.
- Fixed GIF playback when set to one time.
- Fixed attachments incorrectly having a "not found" red X on their icon.
- Fixed skins select box not showing on export dialog in some cases.
- Fixed dopesheet not updating when a mesh's
Inherit deformis changed.
- Select default text on all dialogs.
13 Sep 2018
- Duplicating a skin can create linked meshes.
- Duplicating a skin can also duplicate deform keys.
- Fixed some GIF animations not exporting.
- APNG export improvements and optimizations.
- Fixed project files with invalid path constraint bones.
- Adjust relative paths when importing a project into another to keep the same images and audio paths.
- Don't look in application working directory for relative image and audio paths.
- Fixed crash using
Set Parentto move bones to a different skeleton.
- When choosing
New > Bonewith
shiftheld, the parent bone remains selected (like it does with the
- Fixed crash when pasting keys if the slot or bone for the key has been deleted.
7 Sep 2018
- Fixed balance for mono audio files.
- Fixed export dialog not showing last background color.
- For export, checking
Othersnow includes names, if they are visible.
- Fixed GIF export having a black last frame.
- Improved GIF quality slightly.
- Path handles are no longer considered for export bounds.
5 Sep 2018
- Fixed audio playback after pressing last key and jump to start timeline buttons.
- Fixed bone shear for Data Import.
Previewshowing tint black after it is removed from a slot.
- Fixed failure to read some MP3 files.
- Added hold previous button to
- Improved scrollbar graphics.
- Added events list with colors to
- Fixed audio keys being drawn incorrectly in the dopesheet.
Repeat Last Texture Packerhotkey (
- Fixed audio playback when changing between animations playing the same audio.
- Fixed selecting an event marking the project as unsaved.
- Fixed event key state after pasting into
- Added "hold previous" button to
1 Sep 2018
- Fixed dopesheet height.
31 Aug 2018
- Fixed crash opening export dialog.
31 Aug 2018
- Fixed zoom to fit and zoom 100% when interface scale > 100%.
- Fixed losing selection when ctrl/cmd + clicking a selected attachment with the
- Fixed artifacts on color dialog and
- Slightly faster application start up.
- Minor fixes for stability.
- Added choosing an audio output device to the
Weightsview checkboxes now select the
Weightstool instead of being disabled.
- Fixed crash using
cmdto add different types of attachments to the same selection.
- Fixed smart selection rules for bounding boxes, paths, clipping, and point attachments.
- Fixed point attachments not showing as selected with the
- Prevent changing the horizontal scroll position when the timeline is zoomed.
- Prevent timeline zoom to fit from zooming in an unreasonable amount when the view is wide.
- Added volume to
- Thicker clipping attachment edges.
- Allow setting colors for multiple attachments at once.
- Increased Current/Start/End text box widths in the dopesheet.
- Fixed orange frame number when dragging dopesheet keys when scaling a selection smaller.
- Improved timeline zoom slider and UI padding.
- Improved handling of tabs that are smaller than their contents.
- Fixed bug with
Combine subdirectorieswhen packing a texture atlas.
23 Aug 2018
Uniformsettings to 1-bone IK constraints.
- Fixed data import not seeing
stretchin IK timelines.
- Greatly improved font rendering when interface scale is >100%.
- Fixed mesh and path editing when interface scale is >100%.
- Changed default texture packer max size to 2048.
- Fixed texture packer progress when packing many folders.
- Fixed crash when zooming the
Audioview in some cases.
- Fixed crash when exporting video which has audio longer than the video.
- Detect OpenAL audio initializing correctly but not being able to start playback.
- Fixed right clicking a track button in
Previewnot using that track's settings.
- Fixed dragging bone length being able to change tree item visibility.
- Right clicking a visibility dot now uses a single undo entry and is much faster.
- Fixed off-by-1px problem with vertical scrolling in the
- Fixed stepped dashed line before first key not appearing for color timelines.
14 Aug 2018
New Animationbutton in Animation view not working when a skeleton has no animations.
- Fixed saving JSON and binary projects after doing an export with texture packing.
- Added export setting for JSON and binary to 1) pack only attachment images or each skeleton's image folder, and 2) to output a single atlas or an atlas per skeleton.
- Fixed export dialog not remembering output path.
- Fixed Preview changing animations when a different track is selected.
- Fixed Spine launcher (3.7.28) not running on some Windows computers.
13 Aug 2018
- Better consideration of bones when calculating skeleton bounds.
- Various Spine launcher improvements (3.7.27).
- Fixed audio being shorter than video, causing a desync when looping in some players.
- Prevent losing the selection when dragging on a region attachment in animate mode.
- Fixed video + audio exports with a range.
- Improved export progress indicator.
- Fixed crash during texture packing.
- Show dialog instead of crashing if texture atlas unpacking fails.
- Fixed binary export not writing stretchy IK boolean for IK timeline keys.
11 Aug 2018
Padsetting for export
- Fixed loading range and crop export settings (from JSON and last exported).
- Fixed various export dialog bugs.
- Remove extension when choosing the wrong export file type.
- Added hotkey to open a project, bypassing the favorites dialog (
- New Spine launcher, 3.7.23 (requires manual download and reinstall). Improves overall performance, highly recommended.
- Fixed resampling when exporting video with audio (requires new launcher).
7 Aug 2018
- Fixed crash double clicking an attachment while holding
- Fixed export
- Minor export improvements.
- Fixed some occasional crashes.
7 Aug 2018
- New, powerful image and video export with preview, cropping for cutscenes and cartooning, and more.
- Advanced, high quality GIF export settings.
- Added APNG and PSD export.
- Added skeleton and animation
- Added an animation clean up option for JSON and binary export.
- Added a
Stretchcheckbox to IK constraints.
- AVI and MOV now support audio.
Createtool is no longer limited to selecting only one bone.
- Fixed crash doing CLI animation clean up for some projects.
- Fixed rare
- Increased pose tool rotation speed when only one bone is selected.
- Fixed icon select box crash on mouse down.
- Fixed the key selection state when a dopesheet row is collapsed.
- Fixed launcher progress bar (3.7.19).
- Fixed multiple "Export complete" toasts when exporting all animations.
- Enabled panning in Preview view with left click.
- Fixed bug where Pan Drag (J) would activate without pressing the mouse.
- Fixed drag indicator being drawn over tree expand/collapse icon when bones are hidden in the tree.
- Fixed transform constraint
- Fixed zoom after
- Added Mesh Tools view tooltips.
- Export bounds now respect clipping.
- Removed MSAA setting (antialiasing is always used).
- PNG sRGB and gAMA chunks are respected.
Divisible by 4setting to the texture packer.
- Clicking in a blank space in the dopesheet now stops playback (timeline doesn't).
- Fixed checkers showing very faintly in color dialog with 255 alpha.
- Fixed texture packing progress bar when there are multiple skeletons.
- Added a setting for backface culling.
27 Jun 2018
- Fixes from 3.6.53 (important stability fixes).
- Improved dopesheet performance for projects with 15k+ keys per animation.
- Fixed crash clicking Browse for a folder on Import Data dialog.
- Fixed CLI exports not writing files.
25 Jun 2018
- Using tab to select the next text field now always selects all the text.
- Fixed hang after CLI data export.
- Fixed launcher not recognizing some parameters (new launcher version is 3.7.18).
15 May 2018
- Updated Italian translations.
- Print warnings when loading projects for the CLI.
- CLI animation clean up can take a folder of project files.
- CLI export can now take a folder of project, JSON, or binary files.
- Added CLI parameters to import a project, JSON, or binary file or folder into a project.
- Zero padding on filenames when exporting PNG or JPG sequences.
- Fixed texture packer padding causing images to be too large.
- Fixed JSON pretty print running out of memory with large (15MB+) JSON files.
8 May 2018
- Smoother launcher progress bar.
- Fixed undo when clicking
Zoom 100%not resulting in 1:1 pixel zoom in some situations.
- Fixed path tangent dashed line scaling.
- Fixed paths breaking when handles are moved.
- Reversing keys using box select now also reverse the curves.
- Improved blurry graph handles.
- Fixed CLI JSON or binary export when
Create atlasis checked.
- Added CLI parameter for showing project information.
- Tooltips for bone transform inherit properties.
Previewtrack buttons staying orange after loading a new project.
- Unload images and audio for hidden skeletons.
- Improved dopesheet tick spacing for various font sizes.
- Prevent tree spacing from changing before restart when font size is changed.
- Fixed path fixed position, fixed spacing, and percent spacing when the path bone is scaled.
- Drag indicators in for constraints and draw order tree nodes.
- Use 0 if GIF repeat is set to blank.
- Fixed blurry dashed triangle line for
- Fixed adding the same bone multiple times to a path or transform constraint.
Key Shiftwhen moving white keys.
- Dopesheet no longer shows white keys in the first row as selected unless all keys are selected for the frame.
- Allow right mouse button to pan
- Fixed tab focus for modal dialogs.
- Fixed favorites file dialog staying open.
- Favorites file dialog is not shown if it contains only the current entry.
- Fixed texture packing when max size== image size, padding > 0, and edge padding == 0
11 Apr 2018
- AVI export now includes audio.
- Updated Italian translations.
- Fixed slot select box in existing slot dialog.
- Fixed distance required to start dragging vertices when zoomed in.
- Fixed a hang and some bugs when a mesh, clipping attachment, etc has zero scale.
- Slot Color view no longer shows color chooser when no slots are selected.
- Fixed being able to change 2-bone IK to have a bone with disable inherit rotation or scale.
- Fixed crash when using clipping with many thousands of vertices.
Key Colorhotkey works when a bone is selected, if the bone has a single slot.
Key Colorhotkey works on multiple slots (and bones with one slot).
Bonenow creates at the new bone at the parent bone's tip (convenient for creating an IK target).
- The stepped transition from the setup pose to the first key is indicated with a dashed line.
- Increased decimal places on main toolbar for translation values >= 10 and < 1000.
- Dopesheet row sorting keeps slot color, attach, and deform timelines together.
- When a project has multiple skeletons, after deselection the dopesheet shows keys for all skeletons instead of none.
- When texture packing using
combineSubdirectories, any subdirectory containing a
pack.jsonfile will not be combined.
- Fixed export JSON "class" field.
15 Mar 2018
- Export mesh with linked meshes even if
- Fixed load/save dialog titles on texture packer settings dialog.
- Always change the skeleton name when choosing a JSON file for
- Allow specifying a folder of JSON or binary files for
- Remember last settings for
- On Windows, open
Data Importwhen dropping a folder containing JSON or binary files on the Spine window.
Edit Meshtriangle line rendering and colors/dimming.
- Added a
Viewport pixel grid scalingsetting for pixel art skeletons.
4 Mar 2018
- When hiding a bone, the bone's keys are hidden in the dopesheet when otherwise all keys would be shown.
- Fixed crash when creating new path if clicking twice in the same position.
Edit Meshhotkey now changes a region attachment into a mesh.
- Added a tree indentation setting and increased default.
4 Feb 2018
New Animationhotkey fixed.
- Fixed crash setting up views for the first time.
3 Feb 2018
- Fixed out of memory error when exporting.
3 Feb 2018
- Updated German translations.
- Added out of memory dialog during export.
- Fixes from 3.6.52.
26 Jan 2018
- Fixes from 3.6.51.
- Fixed slots not having tint black after data import.
- Added dashed lines for arrows and other lines.
- Fixed alpha for motion vector colors.
- Warning when trying to move vertices outside the hull when Deformed is checked.
- Allow bone scale setting up to 8.
- Improved zooming and panning with larger bone scales.
24 Nov 2017
- Added motion vector options to Ghosting view.
- Fixed crash converting recent files from prefs.json to recent.json.
- Fixed crash saving texture packer settings.
- Fixes from 3.6.48.
.pngas a texture atlas file extension.
2 Nov 2017
- Normalize waveform in Audio view to take up full height.
- Prettier Audio view waveforms.
- Fixed playback speed when no audio is playing.
- New Preview additive and remove icons.
- Fixes from 3.6.47.
Resamplesetting to texture packer scales.
28 Oct 2017
- Fixed image and audio file watching.
- Fixed animate mode tooltip always showing at startup.
- Added icon overlays for mesh attachments, region attachments, image files, audio events, and audio files when the image or audio file is missing.
- Added visibility dot to events to disable playing audio and showing the event name in the viewport.
- Fixed transform constraint match shear offset.
- Fixed transform constraint match when local is checked.
- Added Audio view to show audio waveforms.
- Fixed timeline frame number color when setting loop.
- Cleaner shutdown of audio system.
- Fixed exporting skeletons with names that are invalid for the file system.
- Allow dragging audio file to
Eventsnode to create a new audio event.
- Fixed undo for moving audio event keys.
- Fixed warble while dragging after moving audio event keys.
- Increased initial width of the Preview view.
- Added an "additive" mode to tracks > 0 in the Preview view for morphing and combining animations in new ways.
- Fixed headless export crash.
- Delete JSON/binary file before exporting to reflect case change in skeleton name on Windows.
20 Oct 2017
- Fixes from 3.6.46.
5 Oct 2017
- Fixes from 3.6.42.
22 Sep 2017
- Fixes from 3.6.41.
- Moved recent files and view layouts out of the preferences JSON to separate files.
6 Sep 2017
- Merged fixes and improvements from 3.6.
27 Jun 2017
- Fixed message about audio files not being loaded.
- Fixed audio warbling when scrubbing, especially for small files.
- Fixed decoding some OGG audio files.
27 Jun 2017
- Added audio support.
- Fixed keys disappearing at the left edge of the dopesheet when the timeline is zoomed out.
The changelog for older releases can be found in the changelog archive.