- Modificato
barjed

- 8 dic 2014
- Si è iscritto 30 lug 2014
Hi,
we're currently working on a small, isometric rpg with turn-based, grid-based fights. Here's a sample of our animation using the wonderful Spine tools:
Loading Image
Loading Image
Also, our animator has never actually animated before, which, IMHO, makes the final result more satisfying. What do you guys think?
Can Spine be activated on more than one computer?
- Modificato
Hi,
we are very interested in buying Spine for our small project. I have two questions before that, just to make sure:
if I want to make, say a "breathing" animation when a sprite's body is scaled up and back down, do I need the FFD and Pro for this?
since we are using Unity, I was worried to read about somewhat clunky process of importing spine files into Unity. However, if I understand this correctly, I can export an animation as a regular spritesheet and use it as a classical sprite in Unity, right?
Thanks!