barjed

  • 8 dic 2014
  • Si è iscritto 30 lug 2014
    • Modificato

    Hi,

    we're currently working on a small, isometric rpg with turn-based, grid-based fights. Here's a sample of our animation using the wonderful Spine tools:

     Loading Image  Loading Image

    Also, our animator has never actually animated before, which, IMHO, makes the final result more satisfying. What do you guys think? 🙂

  • Can Spine be activated on more than one computer?

    • Modificato

    Hi,

    we are very interested in buying Spine for our small project. I have two questions before that, just to make sure:

    • if I want to make, say a "breathing" animation when a sprite's body is scaled up and back down, do I need the FFD and Pro for this?

    • since we are using Unity, I was worried to read about somewhat clunky process of importing spine files into Unity. However, if I understand this correctly, I can export an animation as a regular spritesheet and use it as a classical sprite in Unity, right?

    Thanks!