PDev

  • 29 apr 2022
  • Si è iscritto 17 gen 2022
    Harald ha scritto

    In general different major.minor versions (4.0 and 4.1) are incompatible. There might have been some lucky exceptions in the past, but not with 4.1.
    Versioning - Spine User Guide

    Thanks Harald.
    Is there an estimate when Spine Unity runtime 4.1 will be released?

    • Modificato

    Hello!

    We just bumped in this same issue by trying to import Skeletons from Spine 4.1 into Spine-Unity 4.0-2021-09-17 and 4.0-2022-03-01.

    Is that might be a new bug? Or, is Spine-Unity 4.0 not compatible with Spine 4.1?

    Hi there,

    We are creating a game with customizable characters. The characters have multiple Skins and attachments as expected.

    Now we would also like to add a dynamic color feature in the game to change color of specific parts of the skin dynamically and one way we found to do it is to separate the parts we want to change the color by Slots, so in the game the default material of a Slot gets replaced by a special material.

    With that plan, we are trying to create Skeleton with just the minimal needed Slots if possible, for example: Hair, Eyebrows, Mouth, Body.

    However, we are having a hard time on Spine to set up one Slot with multiple Skins and Attachments within it. For example: Hair slot with Long hair, Short hair, Stylish hair, etc. It seems like it's only possible to have one Skin per Slot, if so, we would need one Slot for each Skin, which is not ideal. Is that true? Is it possible to have multiple Skins within one Slot?

    On Spine it seems to be that one Slot with several skins attachements only allows one mesh as well.

    Thank you

    • Modificato

    Thank you, Harald!

    We will try it soon and let you know our experience with it.

    • Modificato

    Hi there,

    I would like to use a shader on a Skeleton which I would be able to change Hue, Saturation and Brightness properties for a dynamic color change feature on specific skeleton slots.

    I noticed there are these HSL properties on the Spine/Sprite/Unlit shader that comes within Spine SDK. However, when I apply this shader on a material in a skeleton I receive the following message:
    "Warning: Normal non-UI shaders other than Spine/SkeletonGraphic *" are not compatible with "SkeletonGraphic" components! This will lead to incorrect rendering on some devices"."

    Is there another shader in Spine that is compatible with SkeletonGraphic and has the HSL properties?

    Thank you

    • Modificato

    Hi there,

    We have a project using Spine on Unity. There we have a Character Customization system in place, which will allow the player to change the hair, eyes, mouth, clothes, etc.

    One of the biggest challenges is its Art pipeline to Unity, which brought us this question: is it possible to export the Spine Unity package without Atlas, and update and add new skin parts directly on Unity via adding images on its respective folder and editing its JSON file?

    Or is that not practical and we should stick only to editing the Spine project setup and export flow?

    Thank you