Loomind

  • 26 apr 2017
  • Si è iscritto 22 apr 2014

    Hi Mitch,

    I just got the Hitman and Gunman bought and downloaded on my PC trying making them running Under the new version of Unity? We need an update from Spine 3.4 at least but not only... the 5.4 release of Unity doesn't take care of the older project itself. There's no Project file recognized by Unity and a new Library folder is existing on this release of Unity.

    So will you be abl to take us to the advantage of a new release of Hitman and Gunman working directy at download ?
    I bought them to understand the Physics and Spine code used in C# to manage my projetc in C++ with Cocos2d-x, so...

    Best regards,
    Renaud

  • Hi Nate,

    That sounds great to work on the 3.0 release of Spine. We're very exciting to see that. As you've included a Texturepacker functionnality, will you make a brdige between Spine 3.0 and SpriteIlluminator ? That's an impressive work on the heap, no ? (to enhance 2D relief for sprites as a 3D visual aspect)

    Good to ear about you Guy !
    Renaud

  • Hello BinaryCats, :smirk:

    It sounds like a very great idea to make a 2.5D game editor, I think that the Spine Pro will turn to Spine Ultimate version. With Nurbs Editing in 2.5D, will is it possible one day ? I hope too...

    It will help us to manage Z editing like Zbrush do with normals binding but in a Spine way animation tool, ...very difficult but 3D graphics cards can do that with : OpenGL has got Clipping planes where we can put the Spine animation with 3D object intersecting directly on it...

    At this time I'm trying to do that with JavaScript http://www.loomind.net and Spine (it's already working with SFML in C++ on my computer).

    We'll see that as soon as possible, I'll post a video on the showcase topic :nerd:

    I also would like to do an Arcade game like before :

    :heart:

    Do you remember ? It was the greatest 2.5D game flavor... I just need to optimize it with Spine 2D and 3D objects in a same scene ^^ By the way, thanks for your research....
    (we're at the good place for that !)
    😉

  • You nedd to compile your ANSI C code with Visual Studio 2010 to make it works fine ! After all you link it with SFML, wich is a disgrass for LibGdx developers... Yes Nate, I saw "JavaScript" sentences plug onto the SFML runtimes.

    Need now to compile in C++14 with lambdas functions()... Nope ?

  • I have Visual Studio 2010 that compile well you're ANSI C code to C++. Unfortunately there's some unsecure functions(). Did you plan to fix them ? As I know if VS2013 compile it fine, it will works alone with Unreal engine, not only with SFML.

    • Modificato
  • Yes that's it ! A russian S.P.A.M. :wonder:

  • That should be great to have a plugin made by @EsotericSoftware that will replace Paper2D in Unreal engine by a Spine component. Seems to be a lot of work !

    And I also would'like to compile spine-c for Visual Studio 2013 to make this component available with a Lua developer interface. What do you think about that ? :bang:

    (I still have problems to compile it with visual studio 2010, because there's a lot of unsecure functions() :devil: ...so let's say that your code with LibGdx is still great in fact. :clap:

    Renaud - @Loomind

    • Modificato
  • Hello guys, :happy:

    As I'm following you since a long time ago. I have the Spine Professional Edition and also use the Unreal Editor just for fun. I did electronic studies for my personnal research. :think:

    :nerd: My question will be simple if I expose you the facts :
    3D is very cool for edition of visual contents so I use it...
    2D is a powerfull rendering mode as fast it does...
    1D is the electronic chipset that flow the content from 3D-2D datas to my CRT (my screen)...

    As 3D environnements are quite mature for edition. With Calculus we can block AXIS, so...
    Don't you think that we could make a video compiler for a chipset that transform 3D datas to 2D Spine Datas, like API(s), that render through the CRT as fast as possible. ?!? :bang:

    As I know, that will perform the future for 4K, 8K or 16MAX screens for real image improvements. :sun:
    (Maybe I'm to old :time: to work anymore and should take my pills, :beer: ...but I don't want to see anymore Wars in game developpement).

    :heart: Peace for Love... Renaud