Pharan ha scrittoThe start of the loop is always frame/time 0.
The end of the loop is always the frame with the last key.
This applies to both the editor and the runtimes.
You don't have to manually enter the loop start and end in the boxes. Just enable looping (CTRL-R) and Spine will try to automatically judge where to loop around. Just be sure you start playing within the loop.
Hi Pharan,
thank you for your reply but I guess I was not very clear, under "Animations" the tree view on the right hand side, you are able to create a number of different animations for your character. I have a "Run", "Idle", "Shoot1", "Shoot2", and "Death". They all have different frame lengths, for example the "Run" animation is 55 frames but I want it to loop at 30 frames so I set the Start Loop = 0 and End Loop = 30. The issue that I am having is when I switch to the "idle" animation the Start Loop and End Loop has the same values. So there is only one set of values for all of the Animations collection. How can I make each animation have dependent loop settings.
I hope that was clearer.
JCP