• Editor
  • What do you think the best way for making turn animation?

Hi,

I’m not sure how to making turn animation as possible as easy.
I want to make like the attached file. (It is animated gif)

To tell the truth, I know this animation was not made with Spine.
(It was made with “Sprite Studio”)
But, I’d like to reproduce this animation with Spine.

For now, I think I can reproduce it the following way:

・Set skins for each direction.
 Set only 1 image to 1 placeholder because Draw Order should be change with direction change.
 And set draw order of all slots.

・Add key of skin on timeline when turning a character, And move bones positions.

Umm…
I would appreciate if you could tell me a better way.

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  • Modificato

Hello misaki_m!😃

Why do you set different skins for the same appereance of the character? Or, since you can't key a skin on the timeline, do you mean a skin placeholder or an attachment, or maybe multiple attachments?

If you mean that you prepare in setup pose alternative attachments in the same slot for each part, then I guess it's the right approach. If you look at the gif frame by frame you can easily notice that they moved the parts a little, swapped them completely in a frame, and reflected an equivalent of the root (never reflect the root! reflect the first bone inder the root if you must) two frames later, moving a little the parts in the process. If you need you change draworder and then you take it back to the correct order. I think you wrote it down well yourself for the most part.

To ease the activation/deactivation of alternative attachments you could prepone the view to their names, such as:

front-head
front-body
side-head
side-body

so that if you filter the tree by attachment it's easier to find them and activate them.

Ohh...!
I'm sorry, I misunderstood about skin.
You are right about I can't change skin on timeline.

I see. It seems to easier than I thought.
I should name all attachements to sort easy.

Thank you for your reply, Erikari!