Hi,
I have for my carachter multiple Skeletons animation, for example :
Skeleton_root(idle, use for walk, jump, shoot, ...)
Skeleton_climb(climb, climb_shoot, climb_hit)
MyCharacter
-Views
View_root => GameObject with Skeleton animation root
View_climb => GameObject with Skeleton animation root climb
...
When i switch to animation in a different skeleton,
my solution is to enable gameobject use
and to disable the gameobject where skeleton animation is not use
Example i want to switch animation idle(Root skeleton) to climb(Climb skeleton)
i disable the gameobject View_root and i enable the gameobject View_climb
It is good solution or bad solution?