I'm having an issue opening my Unity project when I have Spine imported.
I was told by Unity support to delete my library and temp folders from my project and try again which did not work. However if I delete all Spine related files from my project and then try to open the project it will open. I can then import Spine and add my Spine assets back to the project from Unity and continue working. If Unity needs to update the library folder then I'll have trouble opening my project again.
I've also tried to create an empty project with just having Spine imported and added my Spine assets and that worked fine. However if I delete the library folder to have Unity recreate it, I have trouble opening my project again.
I've attached my editor log file to show the error I get when Unity stops responding when trying to open. I get the error below.
Updating Assets/Examples/Spine/Strechyman/stretchyman_SkeletonData.asset - GUID: 162719d41016c854abf0355feb0e14e8...
Metal: GrabIntoRenderTexture mismatched grab pass: 0 / 80
(Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/metal/TextureReadbackMetal.mm Line: 143)
Receiving unhandled NULL exception
I can open my project with no issues in Windows. I'm also using the latest BETA runtime 3.6.X (2017 May 30). I'm using Unity 5.6.1p1.
Anyone else having issues? I really need to get my project working on macOS so that I can make iOS builds. Thanks!