Seems like my setup relied on not inheriting rotation. I'm animating her lower body at runtime to slither across surfaces whilst the top of the body can be animated. The top (the one with the black spots) was a child of the lower and such needed to not inherit rotation. But unity's transforms don't quite work that way.
Trying to fix model by adding a bone that is the parent of both body segments, I guess that would work. I need to fix her animations now cause I was relying on moving the first segment of the lower body to move her entire body.
Seems like it was my own doing :B Thank you for the response, made me think about her structure more; she's prolly the most complicated I've done so far. Sorry for the inconvenience . ^.
Edit: yup it works :B gotta be careful with not inheriting rotation/scale
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