Hi,
I want to use the BoneFollower for attaching gameObjects, also scaling them through inherited scale.
I know that the BoneFollower doesn't support scale. Now I want to add it myself, since our cases are fairly simple.
Question: Are the inherited scale values actually exported to Unity or do we need to explicitly keyframe those scale values for the empty bones?
I am asking, because bone.scaleX on Unity side is always 1.
Spine version: 3.4.02
Cheers,
Felix