I have two skeletons. Let's say skeleton A needs to give a hug skeleton B - one arm needs to be behind skeleton B's entire draw order and the other arm needs to be on top of that draw order. This is just an example, my actual situation is more like needing skeleton A to be in front of one piece of scenery on skeleton B but behind another piece of scenery also on skeleton B.
Even if it cannot be done in the editor, could this achieved at run time?
Should I just be making a separate skeleton for foreground objects? *
(* In a more complex environment this wouldn't be an option. But I have no pressing animations on skeleton B that can't be broken up into two separate skeletons. I just wanted all of skeleton B to share the same root bone so all my images on it could be moved at once. No big deal. It just kind of sucks I want skeleton A in the middle of the draw order for all that's going on in skeleton B.)
I just wanted some thoughts. For now, I'll try my own solution of making another skeleton for the scene.