Hi,
I was trying to make my character's feet stick to the ground when walking on slopes.
Anyway I'm using the Corgi engine, which positions the character on the slopes according the collisions of a 2D Box Collider (without rotating it)
This means that a box on a slope is likely to leave some space under the character's feet, since they're pretty far one from each other.

Now, I noticed that reducing the width of the rectangle would allow me to reduce this distance between the back foot and the ground.
Anyway, I can't reduce the width of such Hitbox, because I need the player to stop against walls instead of sticking into them for the most part.
Yet, it seems that the groundConstraint I applied to both feet only allow the feet position to be raised, and not lowered.
Is this just a feeling or is there some sort of clamping going on?
How can I disable it and let the back foot extend even a little (since it's not even straight)?