If you are mixing from an animation which has been paused (by setting that animations time to 0) The current animation is unable to progress, as it thinks it is always it is mixing due to:
float mixingFromDelta = delta * from.timeScale;
from.trackTime += mixingFromDelta;
entry.mixTime += mixingFromDelta;
21 Nov 2016, 15:31
I changed it to entry.timescale, and it works fine. not sure if that is what you want though?