Hello!
Sorry if this has been asked and answered, I didn't find anything.
I was hoping to be able to take aa spine character in unity and set its alpha to about 0.5 via a script (only during certain events, which is why I'm not having the transparency baked into the animation) but I noticed when I tried to set color for the sharedmaterial that the shader that _Color isn't a thing for the skeleton shader.
I'm also, unfortunately, woefully uninformed when it comes to shaders.
My spine runtimes are a little old (we version locked a while ago to avoid issues) so if this was implemented already, sorry!
Soooo anyone who can point me in the right direction for adding color to the skeleton shader (if that's something that can be done) I'd greatly appreciate it =]