Hi There,
Trying to get animation transition right but I'm not 100% sure if the issues I'm having are due to my setup/understanding or an incorrect call of the API.
Desired behaviour example
- Animation #1 "wave" - waves right arm
- Animation #2 "punch" - right arm moves to neutral position, left arm punch
- Assumption: animation #1 only keys the right arm, animation #2 only keys left arm
Actual behaviour
- Animation #1 "wave" - waves right arm
- Animation #2 "punch" - right arm is still in waving position (albeit still), left arm punch
Provided the above (actual) is the behaviour by design I can see two options:
I key all the bones so that the new animation manages the transition of all bones
I create a neutral stance which is used as transition animation between two "active" animations
Thoughts?
Thanks
[SOLVED]
I tried the second approach, specifically key all the bones in the first / last frame of each animation and it did the trick. I suppose it makes sense as each animation will only affect the "keyed" bones and will not implicitly consider the setup position as the default one for non-keyed bones.