Hi guys, I have a little question/problem.
Currently, I us IK for characters hand and wanted to try out to make him aim with his weapon by moving the IK constraint along the path I created. First, I drew a path, then created a bone called "aimer" (see picture below) aligned it with IK constraint of the hand.

Then I made the "aimer" bone a path constraint. Now it moves nicely along the path, with the IK constraint as its child, but the other bones of the hand doesn't follow it (see picture below)

This raises a couple questions:
- Am I doing this whole thing right?
- Is there a way to somehow make the aiming work this way?
- Can you somehow see the path in Unity?
Thanks for the help guys!