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  • Update on Unity 5.5b6 2d Preview not auto-importing spine

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Hello,

I jumped knee deep in to see why it was skipping over the import step of the new files I was importing into the new 2d preview build.

The result was that Resources.Load() is not finding the "SpineAssetDatabaseMarker" file.

I confirmed the text file exists and is inside a resources folder inside of my tree.

For the record, the exact path is:

Standard Assets\spine-unity\Editor\Resources\SpineAssetDatabaseMarker

I placed the Spine libraries into Standard Assets in order to improve compile-time performance. (which worked)

Once I moved the file into Resources\SpineAssetDatabaseMarker in my root directory, the importer started working again.


24 Sep 2016, 14:00


tl;dr - user error on my part?

Not sure about this but I'm planning wait til October/have them stabilize a bit more before really looking into properly handling this in the official runtime.
Assumption is that they'll hit their November target for 5.5. Not sure if the problem stems directly from 5.5 changes or from their 2D stuff (probably not that).