RemDust looks really cool 😉 always wondering how you guys are doing these "fake swinging effect" !! love the work on the cape too !
Søren RemDust ha scrittoalways wondering how you guys are doing these "fake swinging effect" !! These are done using separate image where the opacity is then animated and the bone containing the image might be scaled to make it fit better. Another option is to use a path and have multiple images stretch along the path while the opacity is again animated. Using multiple bones to deform the image means you can reuse the same "swish" for multiple attacks.
RemDust Shiu ha scrittoAnother option is to use a path and have multiple images stretch along the path while the opacity is again animated. Using multiple bones to deform the image means you can reuse the same "swish" for multiple attacks. Thanks for the tips Shiu 😉 It's a shame that there's no official quick tutorial on this matter as it seems to be a really usual visual effect that is not so obvious to set up !
zsombor1985 i just found something which can be interesting for you i also need to improve my effects you said its cool and i thank you for that but once you reach a level you always want to aim for more 🙂 its not spine but i think you can definitely use this for spine too Game Effect Tutorial - Texture Series - Slash - Part 1/3 - YouTube