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  • Facial animation with Spine

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Illustration by Even Mehl Amundsen.

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Illustraion by Hicham Habchi

Related Discussions
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That face animation is amazing, it looks like it is from a movie or something and telling a story. Amazing.

How long did it take to animate it? Any sneak peeks to see whats happening behind the curtain? 🙂

Hi Tranmet,



Hope that brings answers to your questions ?

Wow, looks amazeballs!

That is completely off the chain!!!! :rock: :yes: :clap: :o

This is amazing! Thank you very much for sharing this with us. 🙂

Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps 😃)

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. 🙂

Bravo!

EDIT: Why are the bones off the actual face? It's easier to see the deformation this way?

EDIT #2: I'd love to see a sneak peak of that goblin too.

Oh my god that face. What a brilliant idea and realization.

badlogic ha scritto

Wow, looks amazeballs!

Thanks!


Vincent_d ha scritto

Oh my god that face. What a brilliant idea and realization.

Thanks!


Pharan ha scritto

Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps 😃)

I agree with you, and fix the eyes a little bit. thank you!!


Nate ha scritto

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. 🙂

I will often upload my works! Thank you Nate- :clap:


jfelrod1960 ha scritto

That is completely off the chain!!!! :rock: :yes: :clap: :o

Thank you so much!

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

9 giorni dopo

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

This is goddamn amazing!

Wow, this is very good!

17 giorni dopo

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

@tocevenzro how many time does it took you to rig and animate this ?

slamtwo ha scritto

@[cancellato] how many time does it took you to rig and animate this ?

hi buddy, I spent more than five hours for rigging.

RustyRenegade ha scritto

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

It's too much for me praise. but thank you, RustyRenegade

zielok ha scritto

Wow, this is very good!

Thanks, dude~!!

Xelnath ha scritto

This is goddamn amazing!

Thank you!

Kam ChowChow ha scritto

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

No problem dude. thanks!

amcleod ha scritto

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.

ihearmonkeys ha scritto

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂

Thank you dude!!