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  • Blog: Spine 3.4 released - Shearing, paths, and much more!

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Congratulation, Nate. The beta option in settings make things much more professional. :-) We are so happy the direction you go. And great that you have new crew member, Mario.

PS: Please one big issue we have is importing skeleton.json files into Spine. I mean now we have to do manually inside spine which is tedious. Can we have something like Spine.exe projectname.spine skeleton1.json skeleton2.json skeleton3.json which would open that project and import skeletonX.jsons?

Thanks again for your great work we are happy to work with spine.

Marek.

Great new things. A few video tutorials about the new features would be nice.

We are working on updating the documentation to include the new features. Stay tuned! For now, you can have a look at the new sample projects that come with Spine 3.4.

foriero ha scritto

PS: Please one big issue we have is importing skeleton.json files into Spine.

I had a question about this:
CL Import Data ( json )


polyline ha scritto

Great new things. A few video tutorials about the new features would be nice.

As Mario mentioned, we're working on proper documentation. Until then, here's a quick video about paths:

Shiu might be able to provide another video for transform constraints and shear.

Sweet, that path looks cool

do you have any news about Unreal runtime?

Very nice, congrats on the new features! I really need to spend time playing with them 😃

Tranmet, once all runtimes are up to date with 3.4 (JS and Lua left, which are hard due to dynamic typing), and once I have plowed through the open issues/PRs on the runtime repo, I'll hopefully have time for UE4. No ETA, cause that's how i roll.

Okay, cool 🙂 Keep rolling up the good work :p

Hopefully someday but though I personally don't mind for the moment because I'm using Unity as main platform for the time being.

It would be great if we could get a video on the new stuff specially transform constraints. I am having a hard time figuring things out by myself!

all hi, here an interesting lesson with new opportunities of Spine

STRETCHY IK - MARRY ME!!!

7 giorni dopo

Stretchy IK! Fantastic! Something I was asking about around ago. Looks amazing, can't wait to try it in our game! 🙂

Thanks so much guys and keep up the good work!

17 giorni dopo

Stretchy IK and path constraints came just in time for our current project! Really amazing :party:
Thank you so much! :yes:

19 giorni dopo

Those are some usefull features. Also great examples to show the possibilities of path and transform constraints. :yes:

I just played arround a littlebit with these new features and allready have a small wish. It would be great if you could invert values at the transform constraint. For example to create a chain of gears (every seccond one shoud rotate the other way round). Or maybe there is allready a posibility for this (exemple creating 2 constraints of course) ? I tried invertig the scale but this didn't invert the rotation direction.

Like I said just a smaaaaaaaall wish. In the end it wouldn't make a lot more work to create 2 constraints in that case. The whole feature does save us a lot of work allready the way it is ;-)

You can use negative mix, but you have to type it and press enter. We'll unlock the sliders so it's more easily discoverable. :beer:

Awww yessss, I await my runtime updating overlords! :cake:

All runtimes except Lua are already up-to-date!

10 giorni dopo
badlogic ha scritto

Tranmet, once all runtimes are up to date with 3.4 (JS and Lua left, which are hard due to dynamic typing), and once I have plowed through the open issues/PRs on the runtime repo, I'll hopefully have time for UE4. No ETA, cause that's how i roll.

Hi
I'm currently considering choosing between spine and creature for 2d animation for unreal engine. Is it possible that we know if and when a plugin for unreal would be available?