BoneFollower, huh?
Sorry about the cryptic message. I'll definitely add something more descriptive.
Damnit, Mitch.
๐
Anyway, according to the code, it says "INVALID" when:
- it doesn't have a SkeletonAnimation:SkeletonRenderer assigned. or...
- it does have a SkeletonAnimation:SkeletonRenderer assigned, but that assigned SkeletonRenderer failed to initialize properly so that was invalid.
A SkeletonAnimation:SkeletonRenderer stays invalid in the editor when it fails to completely instantiate the Skeleton setup.
If it was the SkeletonRenderer causing the problems, there should be other errors being logged in the console. If the problem was only that no SkeletonRenderer was assigned, it doesn't log anything, but the fact that the SkeletonRenderer inspector field is empty should be obvious.