What I meant is that the belt is going to sides instead of following its place on the torso which of course twists in the opposite direction but in this case it's going a bit too innatural, I understood what you meant too, I did a sketch, maybe it's easier this way:
Also I thought that if you consider his belt as the place where his hips take place, thus raising them, you could improve easily the animation just by moving the leg a bit further and animating the tissue under the belt as if it got shorter maybe.
Though I totally understand that when someone sketches just for the sake of testing something but not really to make a character do all sorts of stuff it's not like one would feel compelled to fix everything XD
I like the character π I'm looking forward to some new stuff from you!
"Contrapposto"? Are you Italian too?O: or is Italian terminology used in the field and I didn't know it?