Hey there!
I have a question about Skins and using multiple images on one skeleton.
In my Game the player is a 2D animated comic hero.
The player can walk
right,
left,
towards the camera (out of the scene)
and away from the camera (into the scene).
So together with an "idle state" i need 5 animations per character.
I was thinking of using ONE spine animation file for all the animations needed.
That would result in having only ONE animated spine game object in Unity. That would make coding very easy.
So thats the goal for me!
The only problem is ... the animations use different "image sets"
I draw all body parts in Illustrator and attach them to my bonestructure.
So the image "left arm" is attached to a bone called "left upper arm, left lower arm", etc.
But the images are in all situations different (drawn from a different perspective).
Is this possible? And if so... how would I do that??
I was thinking about using skins for each angle of view, so that i have 4 skins for all my directions.
But what about the bones? That would mean i have to use the same skeleton for all 4 perspective views of the character.
Right?
Is that a good idea or not? Can I animate the visibility of a skin? Or should I use the runtime to switch between the skin first, and then set playback to the right animation? Is that possible by code - switching skin on the fly?
Any other suggestions or hints? :-)
Thanks,
cyan68