Seems like there is some weird issue with saving export settings. Actually none of the values are saved. And moreover when I press save it is stored into file like /volumes/myvolue/project/nameovproject.spine.json I mean this whole is file name not path. Anyway if I rename it to namveofproject.spine.json it does not help either.
The issue with current GIF export implementation is that I'm not able to export all animations at once. ( in editor ) How can I export ALL gif animations from the whole spine project via CL? Is it even possible? Current implementation is a little bit obscure. When I'm in Animation mode I understand you export current animation but when I'm in Setup mode I'm not sure what animation will be exported. Which pose another question regarding CL : What animation will be exported? I would suggests that for CL you export all animations with following name convention : skeletonname_nameofanimation.gif
The same option should be available when exporting from editor.
Saving a copy and then export it via CL is not an option since we have scattered spine projects all over our company's dropbox.
We simply need to present our animations on the web so that customers know what they are buying and with current implementation we spent more time resizing and manually exporting gifs than is reasonable feasible.
http://studio.foriero.com
http://studio.foriero.com/index.php/gallery/animations ( it would take me ages to manually in editor export by hand all animations we have created compared to CL export )
Moreover we will use the same technique when selling animations on asset store or similar stores. So we need serious update of this GIF export pipeline.
Nate, next year I go to UNITE to present our 2D Integrator Tool where I will be heavily talking how we integrated your Spine into the production workflow. So I would like to humbly ask to to at least let us export via CL all animations with above mentioned naming conventions with scaling factor we specify in the JSON as usual for normal unity atlas export. I dont care too much about editor since we do all automatically from our tool. ( sure to have option in editor for scale factor and what animation I export or if ALL animations would be good for users )