I try to delete some bones and it crashes with an error.
here is the log.
Spine Launcher 3.0.05
Windows 7 Home Premium x86 6.1
Java 1.7.0_06 Esoteric Software
32-bit Server VM
Up to date: Spine 3.2.01
Spine 3.2.01 Professional, LWJGL
Licensed to: *****, *****
NVIDIA Corporation
GeForce GTX 660 Ti/PCIe/SSE2
4.5.0 NVIDIA 364.72
Started.
Sorry, an unexpected error has occurred:
java.lang.ArrayIndexOutOfBoundsException: -1
at hy.a(SourceFile:128)
at lz.a(SourceFile:24)
at li.a(SourceFile:80)
at Aq.a(SourceFile:329)
at com.esotericsoftware.spine.editor.Editor.a(SourceFile:618)
at com.esotericsoftware.spine.editor.Editor.a(SourceFile:610)
at com.esotericsoftware.spine.editor.Editor.h(SourceFile:604)
at tT.e(SourceFile:926)
at FD.a(SourceFile:188)
at gs.a(SourceFile:28)
at eD.a(SourceFile:181)
at eD.a(SourceFile:146)
at com.badlogic.gdx.scenes.scene2d.ui.Button.b(SourceFile:123)
at ff.b(SourceFile:91)
at gu.b(SourceFile:89)
at eJ.a(SourceFile:58)
at eL.b(SourceFile:353)
at o.b(SourceFile:96)
at av.e(SourceFile:332)
at ah.run(SourceFile:236)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
at java.awt.EventQueue.access$000(EventQueue.java:104)
at java.awt.EventQueue$3.run(EventQueue.java:672)
at java.awt.EventQueue$3.run(EventQueue.java:670)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
Not sure what caused it, but i manged to bypass the error, but first removing all the bones from the mesh then deleting the bones 1 at a time.