We have already implemented svg scene reconstruction in unity using their latest svgimporter. What we do is simply exporting illustrator file like dissected svg objects and then one click reconstruct them in unity.
Hi, so in our preliminary tests we are able to take svg files and generate on fly Texture2Ds and pack them into atlas. All done on user side ( unity runtime ). So the only part that is missing is to make our new atlases compatible with spine atlases and use them instead.
So the solution for current projects is to have max compressed atlases that are exported from Spine to unity and then in runtime swap them for dynamically generated atlases from svg files. That means the final atlas is in ARGB32. :-)
Does it sound like solution for the community?
Marek.