SOLVED: see below.
hey guys,
when I call
skeleton.setFlipX( ... )
each bone will be mirrored on skeleton's Y axis.
When I wish a more specific flipping on just one bone, I thought
bone1.setFlipX( ... )
will help me, but this method just flips the bone in its local coords-system.
How can I flip the bone in the parent's coords-system.
Does someone has an idea? 🙂
SOLVED: Each bone that doesn't lie on the root-bone axis / skeleton axis got a parent bone that lies on that axis.
So in code I just say
bone1_parent.setFlipX( ... )