Hello
I have recently upgraded our runtime to Spine 3 and was using the old feature where there could be a bone between the two IK bones. In the new system, is there any way to get a similar effect?
Basically, our arm has 3 parts: A long piece from shoulder to elbow, a short segment to prevent folding on the elbow, and a long piece from elbow to hand.
I'd like to be able to get the character to grab things, which I could do with the old system, but I'm not sure how I'd get a similar result with the new system. Is there some way of chaining two IK constraints or something?
Any tips would be appreciated!