Hi, all! I'm new to Spine, and I'd like to know how to copy a complicated free-hand mesh to another skin. For example, I created a character that has a rather blob-like torso, so we had to create a lot of mesh points and bind them to bones. I want to apply this same mesh to an alternate character skin, but I'm not sure how.
Let's say I have a green alien called alien-green and an alternate skin called alien-blue. Creating bones for alien-green is simple enough because the same bones are applied to alien-blue. However, if I create a new mesh for alien-green's torso (with A LOT of mesh vertices that I carefully placed myself), I want that same mesh to be duplicated and applied for alien-blue's body. Editing paths just substitutes one torso for another, but that's not what I want. I want the mesh to be applied two both skins, and it seems like the only way to deal with it at the moment is re-do the mesh from scratch on alien-blue to match alien-green.
Just to be clear, I'm not talking about animation, as the character has not been animated yet. This is strictly for the setup mode for now. Thanks! :happy: