I apologize if this has already been covered. I searched the forums and didn't find anything so far related to my topic through the last six months.
I have mostly been using the default settings for exporting a JSON file with the addition of an Atlas file. Is it possible to rename the files through Spine instead of just producing "skeleton" for each file name? While I haven't tried it yet, I suppose I could just rename the references internally in each file. I have noticed that the Super Spineboy example for LibGDX possesses different names for the unique characters.
For simplicity's sake, I also guess that I could just store the appropriate "skeleton" files in different folders named after the respective animation stuff. Thanks!